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SnipionAn immense, steely-looking scorpion that bursts out of ambush to sting those traveling through the forests in which it lives.  – Imban

Snipion (CR 8)

XP 4,800
N Huge vermin
Init: +2; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +6
 DEFENSE
AC 21, touch 10, flat-footed 19 (+2 Dex, +11 natural, -2 size)
hp 95 [130] (10d8+50)
Fort +12, Ref +5, Will +5
Immune mind-affecting effects
 OFFENSE
Speed 50 ft.
Melee 2 claws +13 (1d8+8 plus grab), sting +13 (1d8+8 plus poison)
Space 15 ft.; Reach 15 ft.
Special Attacks constrict (1d8+8), Sudden Strike
 STATISTICS
Str 27, Dex 15, Con 20, Int —, Wis 14, Cha 2
Base Atk +7; CMB +17 (+21 grapple); CMD 29 (41 vs. trip)
Feats Skill Focus (Stealth)B
Skills Perception +6, Stealth +5 (+13 in forests); Racial Modifiers +4 Perception, +8 Stealth (+16 in forests)
 SPECIAL ABILITIES

Poison (Ex)

Creatures hit by a snipion’s sting attack must make a DC 20 Fortitude save or suffer the Poisoned status, except it deals 2d8 damage per round instead, for 1d8 rounds.

Sudden Strike (Ex)

A snipion is adept at moving quickly when its foes are surprised. During a surprise round, a snipion may act as if it had a full round to act, rather than just one standard action.

ECOLOGY

Environment forests
Organization small group (1-3)
Treasure incidental