A large crab monster that looks almost as if it was made of ice, one of its claws extremely large compared to the other. There’s something almost hypnotic about its eyes… – Imban
Snow Crab (CR 4)
XP 1,200
N Large vermin (Aquatic, Mini-Boss)
Init: +0; Senses darkvision 60 ft.; Perception +4
DEFENSE
AC 16, touch 9, flat-footed 16 (+7 natural, -1 size)
hp 84 [120] (5d8+20)
Fort +8, Ref +1, Will +4
DR 5/magic
Immune death effects, ice, mind-affecting effects, paralyzed, petrified, poisoned, sleep; Resist water 10
Weakness lightning
OFFENSE
Speed 30 ft., swim 20 ft.
Melee 2 claws +9 (1d6+10 plus grab)
Space 10 ft.; Reach 10 ft.
Special Attacks Confusing Gaze, constrict (1d6+10), Giant Blade, Icy Foam, Tornado
STATISTICS
Str 30, Dex 11, Con 18, Int —, Wis 16, Cha 2
Base Atk +3; CMB +14 (+18 grapple); CMD 24 (36 vs. trip)
Skills Perception +4, Swim +18; Racial Modifiers +4 Perception
SQ Extreme Durability, Water Dependency
SPECIAL ABILITIES
Confusing Gaze (Su)
Every 1d4+1 rounds, a snow crab may lock eyes with a single target within 30 feet as a standard action, driving it to confusion. The target must make a DC 15 Will save or suffer the Confused status effect for 1d4 rounds. This is a mind-affecting effect. Blue mages may learn this ability as a 4th level spell (Knowledge: Nature DC 23).
Extreme Durability (Ex)
A snow crab has double hit points and maximum rolls on its hit dice.
Giant Blade (Ex)
Every 1d4 rounds, a snow crab can make one claw attack as a standard action for 2d6+20 damage that cannot begin a grab.
Icy Foam (Su)
3/day as a standard action, a snow crab may spew forth icy foam at a single target within 35 feet as a ranged touch attack (+2), dealing 3d6+8 ice damage on a successful hit.
Tornado (Su)
3/day as a standard action, a snow crab may spew forth tornado-force winds at a single target within 35 feet as a ranged touch attack (+2), dealing 3d6+8 wind damage on a successful hit.
Water Dependency (Ex)
Crabs can survive out of the water for 1 hour per point of Constitution. Beyond this limit, a crab runs the risk of suffocation, as if it were drowning.
ECOLOGY
Environment arctic
Organization solo or with 2 desert sahagin warriors
Treasure triple