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Home > Bestiary > Vermin > Centipede Family >

AnkhegThis orange creature resembles a gigantic centipede covered with chitinous plates of hardened bone that run along its back in double rows. Its rear portion ends in a long, scorpion-like stinger.

Ankheg (CR 10)

XP 9,600
N Huge Magical Beast
Init +6; Senses Darkvision 60 ft.; Perception +7

DEFENSE

AC 22, touch 10; flat-footed 20 (+2 dex, +12 natural, -2 size)
hp 126 [180] (12d10+60)
Fort +12, Ref +10, Will +4
Immune Earth, Mind-affecting effects
Weakness Ice

OFFENSE

Speed 40 ft., Climb 40 ft.
Melee Bite +15 (2d6+5 plus poison), Sting +15 (2d6+5 plus poison)
Space 15 ft.; Reach 15 ft.
Special Attacks Critical Attack, Earthquake

STATISTICS

Str 20, Dex 15, Con 19, Int –, Wis 10, Cha 2
Base Atk +12; CMB +19; CMD 31 (can’t be tripped)
Feats Ability Focus (Earthquake)*, Improved Initiative*, Power Attack*, Skill Focus (Perception)*, Toughness*, Vital Strike*

*Bonus Feat
Skills Climb +13, Perception +7, Stealth +2; Racial Modifiers +4 Perception, +8 Stealth

SPECIAL ABILITIES

Critical Attack (Ex)

As a standard action, the ankheg can inflict more pain than normal. If they succeed at hitting with their bite attack, the damage is 2d6+5 x 1.5 for total damage.

Poison (Ex)

Bite or sting — injury; save Fort DC 22; frequency 1/round for 6 rounds; effect 1d8 non-elemental damage; cure 1 save. The save DC is Constitution-based and includes a +2 racial bonus.

Earthquake (Su)

Once every 1d3+1 rounds, an ankheg can cause the ground to erupt around it within a 30-ft.-radius. Creatures within the area of effect take 8d6 points of earth damage and are inflicted with the Weighted status effect for 1d6 rounds. They must make a Reflex save (DC 20) for half damage and to negate the status effect. The save DC is Constitution-based. Blue mage may learn this ability as a 4th level spell (Knowledge: Arcana DC 23).