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A spirit of the dead. A floating blue ball with a green haze that is loathed due to its strange appearance. In the past, people who would see spritzers in the dark often mistook them for disembodied heads with pale faces and disheveled hair. They are actually monsters born out of the regret and resentment felt toward the living, being no bigger than a human fist at first, growing larger the more bad emotions they absorb from the dead.Spritzer

Spritzer (CR 3)

XP 800
NE Small Undead (Incorporeal)
Init +3; Senses Blindsense 60 ft., Perception +12

DEFENSE

AC 18, touch 18; flat-footed 14 (+3 deflection, +3 dex, +1 dodge, +1 size)
hp 30 (4d8+12), fast healing 6;
Fort +4, Ref +6, Will +6
Defensive Abilities Incorporeal; Immune Berserk, Blind, Undead traits; Resist Lightning 5
Weakness Fire and Holy

Tactics

During Combat Spritzer usually begins with cling and will generally gang up on the tougher opponents.

OFFENSE

Speed Fly 30 ft. (perfect)
Melee incorporeal touch +5 (1d6 shadow damage)
Space 5 ft.; Reach 5 ft.
Special Attacks Cling

STATISTICS

Str -, Dex 16, Con -, Int 6, Wis 14, Cha 16
Base Atk +3; CMB +5; CMD 15
Feats Dodge, Lightning Reflexes
Skills Fly +13, Perception +12, Sense Motive +8, Stealth +17; Racial Modifiers +4 Perception, +4 Stealth
SQ Undeathly Grace

SPECIAL ABILITIES

Cling (Ex)

Once every 1d4 rounds, the Spritzer can land some slime upon it’s opponent. It must make a melee touch attack (+5), if it succeeds the target must make a Fortitude save (DC 15) or be inflicted with the slow status effect for 1d4+1 rounds.

Undeathly Grace (Ex)

Spritzer move aloft making them hover. This gives it movement as though it was under the effect of a float spell; this effect cannot be dispelled this also makes them immune to any movement impairments like root, immobilize, and slow.