A type of reaper. The ash-brown mist surrounding its core is made of neurotoxic gases, which can seriously deteriorate the health of any who inhale it. It hovers eerily in the air, which adds to the hatred harbored by many who believe that it is the source of all diseases. These reapers will not go near any well-kept area, so it is likely a reaper born from a victim who fell to diseases, and not the actual source of diseases.
Resheph (CR 5)
XP 1,600
NE Small Undead (Incorporeal)
Init +8; Senses Blindsense 60 ft., Perception +14
DEFENSE
AC 20, touch 20; flat-footed 15 (+4 deflection, +4 dex, +1 dodge, +1 size)
hp 58 (7d8+28), fast healing 10;
Fort +6, Ref +8, Will +7
Defensive Abilities Incorporeal; Immune Berserk, Blind, Petrification/Statue, Undead traits; Resist Lightning 10
Weakness Fire and Holy
Tactics
During Combat Resheph will rotate between cling and fling on opponents. It will use mindshock on spell casters and tends to gang up on tougher opponents.
OFFENSE
Speed Fly 30 ft. (perfect)
Melee incorporeal touch +8 (1d8 shadow damage)
Space 5 ft.; Reach 5 ft.
Special Attacks Cling, Fling, Mindshock
STATISTICS
Str -, Dex 18, Con -, Int 6, Wis 14, Cha 18
Base Atk +5; CMB +8; CMD 18
Feats Dodge, Improved Initiative, Lightning Reflexes, Mobility
Skills Fly +15, Perception +14, Sense Motive +10, Stealth +19; Racial Modifiers +4 Perception, +4 Stealth
SQ Undeathly Grace
SPECIAL ABILITIES
Cling (Ex)
Once every 1d2 rounds, the Resheph can land some slime upon it’s opponent. It must make a melee touch attack (+8), if it succeeds the target must make a Fortitude save (DC 17) or be inflicted with the Slow status effect for 1d4+1 rounds.
Fling (Ex)
Once every 1d4 rounds, the Resheph can land some nasty filth upon it’s opponent. It must make a melee touch attack (+8), if it succeeds the target must make a Fortitude save (DC 17) or be inflicted with the disease status effect for 1d4+1 rounds.
Mindshock (Ex)
3/day, the Resheph can drain the essence from it’s opponent. It must make a range touch attack (+8) within 30 feet, if it succeeds the target takes 1d4+2 MP damage.
Undeathly Grace (Ex)
Resheph move aloft making them hover. This gives it movement as though it was under the effect of a float spell; this effect cannot be dispelled this also makes them immune to any movement impairments like root, immobilize, and slow.