This floating yellow head and a similar yellow aura around it. Floating towards its foes, this skull has a wide-open mouth to show jagged teeth and a forked tongue.
Soul (CR 2)
XP 600
NE Medium Undead (Incorporeal, Fire)
Init +5; Senses Darkvision 60 ft., Perception +14
DEFENSE
AC 15, touch 15; flat-footed 13 (+3 deflection, +1 dex, +1 dodge)
hp 22 [33] (3d8+9), fast healing 2;
Fort +4, Ref +2, Will +5
Defensive Abilities Channel Resistance +2, Incorporeal
Immune Fire, Undead traits
Resist Ice 10
Strong Ice
Weakness Holy and Water
Tactics
During Combat
OFFENSE
Speed Fly 30 ft. (perfect)
Melee incorporeal touch +3 (1d6 fire damage)
Space 5 ft.; Reach 5 ft.
Special Attacks Blood Drain & Marrow Drain
STATISTICS
Str -, Dex 12, Con -, Int 10, Wis 14, Cha 16
Base Atk +2; CMB +3; CMD 13
Feats Dodge, Improved Initiative
Skills Fly +5, Perception +14, Sense Motive +6, Stealth +13; Racial Modifiers +8 Perception, +8 Stealth
Languages Common
SPECIAL ABILITIES
Blood Drain (Su)
Once per day, a soul can drain the blood from a target within 30 feet. The target must make a Fortitude save (DC 14) or take 1d8 points of shadow damage and the soul is healed for that much. Blue mages may learn this ability as a 1st level spell (Knowledge: Religion DC 17).
Marrow Drain (Su)
3/day, a soul can siphon magic points off a single target within 30 ft. The target must make a Fortitude save (DC 14) or be drained for 1d3+1 MP which heals the soul for the same amount. Blue mages may learn this ability as a 1st level spell (Knowledge: Religion DC 17).
Description
This monster is born of the souls of humans who died with regrets, though the poor creatures no one remember how they died or what it was that tormented them so in death. They are driven purely out of resentment for living beings and they hold a particular envy for living humans. Many different methods of dealing with these souls have been attempted to try to reduce the large number of their victims. But given the impossibility of hoping that no one will ever again die with regrets, eradicating these monsters remains no more than a dream.