A disgusting monster made up of countless strands of evil grass. It is believed that a hidon is actually grasses that take root in dragon bones, so some researches profess that they are actually plant monsters. Some mages spend their entire life seeking to unravel the mysteries behind these monsters whom they see as being monsters of legend.
Hidon (CR 13)
XP 25,600
NE Huge Undead
Init +4; Senses Darkvision 60 ft.; Perception +15
Aura Frightful Presence (60 ft., DC 26)
DEFENSE
AC 23, touch 8, flat-footed 23 (+15 natural, -2 size)
hp 220 [295] (21d8+126)
Fort +13, Ref +9, Will +16
Defensive Abilities Channel Resistance +6; DR 15/bludgeoning and good; Immune Undead traits; Resist Ice 10, Earth 15;
Weakness Fire
Tactics
During Combat
OFFENSE
Speed 50 ft.
Melee Bite +23 (2d6+10), Sting +24 (2d6+10 plus zombify), Claw +23 (1d8+10/18-20), 2 Wings +21 (1d8+5)
Ranged 3 Moldy Ribs +13 (1d8+5 plus zombify) [60 feet]
Space 15 ft.; Reach 10 ft. (15 ft. Sting)
Special Attacks Ashen Blight, Bone Slash, Constrict (2d6+10, uses it’s stinger), Crypt Dust, Sharpened Claw, Zombify (1d4 rounds, Fort DC 24; Uses Wisdom Mod)
STATISTICS
Str 30, Dex 10, Con -, Int 6, Wis 18, Cha 22
Base Atk +15; CMB +27; CMD 37
Feats Cleave, Devastating Strike, Final Embrace, Final Embrace Horror, Great Cleave, Improve Initiative, Lightning Reflexes, Multiattack, Power Attack, Vital Strike, Weapon Focus (Sting)
Skill Climb +17, Intimidate +16, Perception +15, Stealth +6
Languages Abyssal
SPECIAL ABILITIES
Ashen Blight (Su)
5/day, a hidon creates ash to erupt around it’s foes. All enemies within 30 feet of the hidon suffer the effects of Blindga. (Will save DC 26) Blue mages may learn this ability as a 3rd level spell (Knowledge: Religion DC 21).
Bone Slash (Ex)
Once every 1d3+1 rounds as a swift action, a hidon can choose to focus it’s energy and attack with it’s sting and claw. The damage increases it’s sting to 3d6+20/18-20 and it’s claw to 2d8+20/16-20 damage each and it inflicts it during that round.
Crypt Dust (Su)
3/day, a hidon throws dust upon it’s foe within 15 feet away to inflict zombie status effect for 10 rounds. A hidon must make a range touch attack (+13), if successful, the opponent must make a Fortitude save (DC 26) to negate the zombie affect. Blue mages may learn this ability as a 5th level spell (Knowledge: Religion DC 25).
Sharpened Claw (Ex)
Hidon has a really sharp claw that increases it’s claw’s critical range by 2.