Being an undead given to sudden manifestation in the streets of large towns where the living reside in numbers. Such that perish with sins unabsolved are barred from celestial reposed and cast into the darkness, from which pollution they rise once more. Though they are related in sort to the ethereal ghost, their fearsome appearance has led to the widespread belief that they are none other than the very hand of Death. This has led some necromantic authorities to place them in a genus altogether separate from their ghostly kin.
Gespenst (CR 12)
XP 19,200
NE Medium Undead
Init +8; Senses darkvision 60 ft.; Perception +20
DEFENSE
AC 22, touch 14, flat-footed 18 (+4 Dex, +8 natural)
hp 127 (15d8+60)
mp 73
Fort +9, Ref +11, Will +11
Defensive Abilities Channel Resistance +4; DR 5/-; Immune Gravity, Undead traits; SR 23
Weakness Holy
OFFENSE
Speed Fly 30 ft. (average)
Melee 2 scythe claws +14 (2d4+3/×4) or flurry +12/+12/+12 (2d4+3/x4)
Space 5 ft. Reach 5 ft.
Special Attacks Death Cutter, Ectosmash, Flurry of Death, Lvl. 5 Death, Rend Armor
Spells Known (FC CL 15th; concentration +19)
1st (DC 15) – blizzard, dark, enfeeblement, fire, ruin, thunder
2nd (DC 16) – blizzard II, dark II, fire II, poison, silence, thunder II
3rd (DC 17) – bio, blizzara, blizzard III, dark III, darkra, dispel, fira, fire III, infect, mass enfeeblement, thundara, thunder III
4th (DC 18) – blizzard IV, dark IV, disable, fire IV, poisonga, ruinra, silencega, thunder IV
5th (DC 19) – bioga, blizzaga, burn, darkga, drain, firaga, freeze, gloom, gravity, infectga, mass immobilize, poisonja, thundaga
STATISTICS
Str 14, Dex 19, Con —, Int 8, Wis 14, Cha 18
Base Atk +11; CMB +15; CMD 27
Feats Agile Maneuvers, Cleave, Combat Reflexes, Improved Initiative, Lightning Reflexes, Power Attack, Toughness, Weapon Focus (scythe claw)
Skills Climb +10, Intimidate +17, Perception +20, Stealth +22
SQ Undeathly Grace
SPECIAL ABILITIES
Death Cutter (Su)
Once every 1d4 rounds, the gespenst can make a a single melee attack as a standard action. If it hits, the target takes the damage of the attack and must make a Fortitude save (DC 20) or be inflicted with the Doom status (as the countdown spell, not the doom spell). Blue mages may learn this ability as a 6th-level spell (Knowledge: Religion DC 27).
Ectosmash (Su)
A gespenst can teleport adjacent to any foe within 30 ft. and make a single attack. Blue mages may learn this ability as a 3rd level spell (Knowledge: Religion DC 21).
Flurry of Death (Ex)
Similar to a monk, a gespenst can make a flurry of blows attack at the expense of accuracy. It can make one extra attack per round as a full attack action, but each attack receives a -2 penalty.
Lvl. 5 Death (Su)
1/day, the gespenst can call forth a great wraith who scythes at all enemies within a 30 ft. radius of the gespenst. All creatures with a total HD that is a multiple of 5 must make a Fortitude save (DC 20) or die. Blue mages may learn this ability as a 6th-level spell (Knowledge: Religion DC 27).
Rend Armor (Ex)
If a gespenst hits with both scythe claws, it pulls apart any armor worn by its foe. This attack deals 4d4+6 points of damage to the opponent’s armor. Creatures not wearing armor are unaffected by this special attack. Armor reduced to 0 hit points is destroyed. Damaged armor may be repaired with a successful Craft (armorsmithing) check.
Undeathly Grace (Ex)
Gespenst move aloft making them hover. This gives it movement as though it was under the effect of a float spell; this effect cannot be dispelled this also makes them immune to any movement impairments like root, immobilize, and slow.