A large grey bird with claws and a beak of sickly purple. It is reviled for its habit of feasting on the dead, and the sight of it flying over head, its tail whipping behind it, is considered a bad omen. It has a shrill, piercing cry and excellent vision, which it uses when it wheels and darts about in agile flight, quickly spinning into deadly dives. It also has the unpleasant habit of carrying prey high into the sky then dropping it so that, upon hitting the ground, it will be left in convenient bite-sized pieces. It seems no wonder at all that it gets so little love from humans.
As a summoned, template, creature, this creature has several changes. Anything noted with [] is what it gains from the template associated with the summoners’ alignment. Divine is always listed first, and Unholy afterwards.
Vulture (CR 1)
XP 400
N Small Divine / Unholy Animal (Avian, [holy/shadow])
Init +1; Senses [darkvision +60 ft./darkvision 120 ft. and see in darkness] Low-light vision, scent; Perception +10
DEFENSE
AC 13, touch 12, flat-footed 12 (+1 dex, +1 natural, +1 size)
hp 14 [21] (2d8+5)
Fort +7, Ref +4, Will +2; +4 vs. disease
[Resist holy 5/shadow 5]
Weakness Wind [shadow/holy]
OFFENSE
Speed 10 ft. [20 ft], fly 50 ft. [60 ft] (average)
Melee Bite +3 (1d6+1 [+1 holy/shadow])
Special Attacks Blinder, Crunch
STATISTICS
Str 12, Dex 13, Con 14, Int 2, Wis 14, Cha 7
Base Atk +1; CMB +1; CMD 12
Feats Great Fortitude, Toughness*
*Bonus Feat
Skills Fly +7, Perception +10; Racial Modifiers Perception +8;
SPECIAL ABILITIES
Blinder (Ex)
Once every 1d4 turns, a vulture can make an attempt to blind an opponent with their bite, if he hits, their target must make a Fortitude save (DC 13) or be blind for 1d2 rounds.
Crunch (Ex)
Once every 1d4 rounds as a swift action, the vulture can bite an additional time while tearing some flesh from their opponent. If they succeed at hitting with their bite attack, the damage is 1d6+1 plus 1d4 bleed per round for 2 rounds.