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Summoned Creature: SabertuskIt skewers prey with its tusks, extracting game from the safety and comfort of burrows.

As a summoned, template, creature, this creature has several changes. Anything noted with [] is what it gains from the template associated with the summoners’ alignment. Divine is always listed first, and Unholy afterwards.

Sabertusk (CR 4)

XP 1,200
N Medium Divine / Unholy Animal [(holy/shadow)]
Init +6; Senses Darkvision 60 ft. [-/darkvision 120 ft. and see in darkness], low-light vision, scent; Perception +8
[Aura Sacred Aura/Profane Aura]

DEFENSE

AC 15, touch 12, flat-footed 13 (+2 Dex, +3 natural)
hp 35 (5d8+10)
Fort +6, Ref +6, Will +2
DR 3/-
Resist Fire 5 [holy 10/shadow 10]
Weakness Ice [shadow/holy]

OFFENSE

Speed 40 ft. [50 ft]
Melee 2 Claws +6 (1d6+3 [+1d6 holy/shadow] plus trip and grab), Gore +7 (1d8+3 [+1d6 holy/shadow])
Space 5 ft.; Reach 5 ft.
Special Attacks Impaled Pounce, Rake (2 claws +6, 1d6+3)

STATISTICS

Str 16, Dex 15, Con 15, Int 2, Wis 12, Cha 8
Base Atk +3; CMB +6 (+10 grapple); CMD 18 (22 vs. trip)
Feats Improved Initiative, Skill Focus (Perception), Weapon Focus (Gore)
Skills Acrobatics +7, Perception +8, Stealth +7, Swim +8; Racial Modifiers +4 Perception, +4 Survival when tracking by scent

SPECIAL ABILITIES

Impaled Pounce (Ex)

A sabertusk can make a full attack (including its rake attack) when it makes a charge attack, he also deals double damage with his tusks.

Divine – Sacred Aura (Su)

A divine creature emits supernatural light in a 10-foot radius around it. All those within the area of effect take 2d6 holy damage. A divine creature can suppress or resume the use of this ability as a free action.

Unholy – Profane Aura (Su)

An unholy creature emits supernatural darkness in a 10-foot radius around it. All those within the area of effect take 2d6 shadow damage. An unholy creature can suppress or resume the use of this ability as a free action.