This gray armored lengthy, segmented horror writhes and twists, pulsing its venomous mandibles in search of prey.
As a summoned, template, creature, this creature has several changes. Anything noted with [] is what it gains from the template associated with the summoners’ alignment. Divine is always listed first, and Unholy afterwards.
Hundlegs (CR 2)
XP 600
N Medium Divine / Unholy Vermin [(holy/shadow)]
Init +3; Senses Darkvision 60 ft. [-/darkvision 120 ft. and see in darkness]; Perception +6
DEFENSE
AC 17, touch 13, flat-footed 14 (+3 dex, +4 natural)
hp 22 [33] (3d8+9)
Fort +5, Ref +4, Will +2
Immune mind-affecting effects;
Resist earth 5 [holy 5/shadow 5]
Weakness Ice [shadow/holy]
OFFENSE
Speed 40 ft. [50 ft], Climb 40 ft. [50 ft]
Melee Bite +5 (1d6+1 [+1d4 holy/shadow] plus poison), Sting +5 (1d6+1 plus poison)
Special Attacks Critical Attack
STATISTICS
Str 12, Dex 16, Con 14, Int -, Wis 10, Cha 2
Base Atk +2; CMB +3; CMD 16 (can’t be tripped)
Feats Toughness, Weapon Finesse
Skills Climb +14, Perception +6, Stealth +13; Racial Modifiers +4 Perception, +8 Stealth
SPECIAL ABILITIES
Critical Attack (Ex)
Once every 1d4 rounds as a standard action, the hundlegs can inflict more pain than normal. If they succeed at hitting with their bite attack, the damage is 1d6+1 x 1.5 for total damage.
Poison (Ex)
Bite or sting — injury; save Fort DC 15; frequency 1/round for 6 rounds; effect 1d4 non-elemental damage; cure 1 save. The save DC is Constitution-based and includes a +2 racial bonus.