A blue type helm with fungus on his backside, who live in the wetlands.
As a summoned, template, creature, this creature has several changes. Anything noted with [] is what it gains from the template associated with the summoners’ alignment. Divine is always listed first, and Unholy afterwards.
Bunyip (CR 5)
XP 1,600
CE Small Divine / Unholy Aberration [(holy/shadow)]
Init -1; Senses Darkvision 60 ft. [-/darkvision 120 ft. and see in darkness], low-light vision; Perception +6
[Aura Sacred Aura/Profane Aura]
DEFENSE
AC 19, touch 10; flat-footed 18 (-1 dex, +9 natural, +1 size)
hp 58 [78] (6d8+30)
Fort +8, Ref +1, Will +6
DR 3/-
Resist Earth 10, [holy 10/shadow 10]
Strong Physical
Weakness Ice, Water, [shadow/holy]
OFFENSE
Speed 20 ft. [30 ft]
Melee 2 Slams +9 (1d4+4 [+1d6 holy/shadow] plus slow)
Space 5 ft.; Reach 5 ft.
Special Attacks Slow (DC 14 Fort save)
STATISTICS
Str 18, Dex 8, Con 19, Int 4, Wis 13, Cha 8
Base Atk +4; CMB +7; CMD 16
Feats Great Fortitude, Power Attack, Toughness
Skills Acrobatics +4, Perception +6, Survival +6
SPECIAL ABILITIES
Slow (Ex)
Slam – injury; save Fort DC 14; frequency for 1d4 rounds; slow status effect; cure 1 save. The save DC is Wisdom-based
Divine – Sacred Aura (Su)
A divine creature emits supernatural light in a 10-foot radius around it. All those within the area of effect take 1d6 holy damage. A divine creature can suppress or resume the use of this ability as a free action.
Unholy – Profane Aura (Su)
An unholy creature emits supernatural darkness in a 10-foot radius around it. All those within the area of effect take 1d6 shadow damage. An unholy creature can suppress or resume the use of this ability as a free action.