This large snake has a thick, muscular body and dull gray scales decorated with dirty stripes.
As a summoned, template, creature, this creature has several changes. Anything noted with [] is what it gains from the template associated with the summoners’ alignment. Divine is always listed first, and Unholy afterwards.
Albino Snake (CR 2)
XP 600
N Medium Divine / Unholy Magical Beast (Reptilian, [holy/shadow])
Init +3; Senses [darkvision +60 ft./darkvision 120 ft. and see in darkness], Low-light vision, scent; Perception +11
DEFENSE
AC 16, touch 13, flat-footed 13 (+3 dex, +3 natural)
hp 22 [36] (3d10+6)
Fort +4, Ref +6, Will +2
Resist Water 5 [holy 5/shadow 5]
Weakness Ice [shadow/holy]
OFFENSE
Speed 20 ft. [30 ft], climb 20 ft. [30 ft], swim 20 ft. [30 ft]
Melee Bite +6 (1d6+2 [+1d4 holy/shadow] plus poison and grab)
Special Attacks Blood Drain, Constrict (1d6+2), Critical Attack
STATISTICS
Str 14, Dex 17, Con 12, Int 1, Wis 13, Cha 2
Base Atk +3; CMB +5 (+9 grapple); CMD 18 (can’t be tripped)
Feats Toughness, Weapon Finesse
Skills Acrobatics +15, Climb +13, Perception +11, Stealth +17, Swim +15; Racial Modifiers +4 Perception, +4 Stealth, +8 Acrobatics
SPECIAL ABILITIES
Blood Drain (Su)
2/day, an albino snake can drain the blood from a target within 30 feet. The target must make a Fortitude save (DC 12) or take 1d8 points of shadow damage and the snake is healed for that much. Blue mages may learn this ability as a 1st level spell (DC 17).
Critical Attack (Ex)
Once every 1d4 rounds as a standard action, the albino snake can inflict more pain than normal. If they succeed at hitting with their bite attack, the damage is 1d6+2 x 1.5 for total damage.
Poison (Ex)
Bite – injury; save Fort DC 12; frequency 1/round for 6 rounds; effect 1d2 Con damage; cure 1 save.