The Treant also know as the Wood Eyes, the Trent, or the Torrent. They often resemble trees in their appearances, often with a face carved into them. Due to their tree-like nature, they are usually weak to the Fire element, and occasionally have an affinity with the Earth. The typical treant is 35 feet tall, with a trunk 8 feet in diameter, and weighs 7,500 pounds. Treants tend to resemble the species of trees most common in their woodland territories.
Treant (CR 8)
XP 4,800
NG Huge Plant
Init -1; Senses Low-light vision; Perception +12
DEFENSE
AC 21, touch 7, flat-footed 21 (-1 dex, +14 natural, -2 size)
HP 114 (12d8+60)
Fort +13, Reflex +3, Will +9
Absorb Water; DR 10/slashing; Immune plant traits and earth;
Weakness Fire
OFFENSE
Speed 30 ft.
Melee 2 Slams +17 (2d6+9/19-20 plus berserk)
Space 15 ft.; Reach 20 ft.
Special Attacks Arboreal Storm, Rock Throwing (180 ft.), Spring Breeze, Trample (2d6+13, DC 25)
STATISTICS
Str 29, Dex 8, Con 21, Int 12, Wis 16, Cha 11
Base Atk +9; CMB +20; CMD 29
Feats Alertness, Improved Critical (Slam), Improved Sunder, Iron Will, Power Attack, Weapon Focus (slam)
Skills Diplomacy +9, Intimidate +9, Knowledge (nature) +9, Perception +12, Sense Motive +9, Stealth –9 (+7 in forests)
Languages Treant
SQ double damage against objects, treespeech
SPECIAL ABILITIES
Arboreal Storm (Ex)
Once every 1d3+1 rounds, a treant can spin around in a circle as a full-round action, making a single attack roll (+17) and applying it to all enemies within its 20 foot reach, and dealing 4d6+18 damage. This does not trigger a Berserking Slam save.
Berserking Slam (Su)
A treant is coated with an oil that most creatures fly into a rage continuously fighting without thinking until they run out of steam causing the berserk status effect for 1d6 rounds. Successful Fort save of a DC 19 negates this effect.
Double Damage Against Objects (Ex)
A treant that makes a full attack against an object or structure deals double damage.
Spring Breeze (Su)
3/day, A treant surrounds itself in a bluish-yellow breeze within a 30-ft.-radius. Creatures within the area of effect must make a Will save (DC 16) or be inflicted with Sleep status effect for 1d6 rounds. Blue mages may learn this ability as a 3rd level spell (Knowledge: Nature DC 21).
Treespeech (Ex)
A treant has the ability to converse with plants as if subject to a continual speak with plants spell, and most plants greet them with an attitude of friendly or helpful.