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GigantuarA huge cactuar with a dignified mustache that would probably look great in a top hat and monocle. – with help from Imban

Gigantuar (CR 9)

XP 6,400
N Huge Plant (Humanoid)
Init +10; Senses Low-light vision; Perception +13

DEFENSE

AC 24, touch 19, flat-footed 13 (+10 dex, +5 natural, +1 dodge, -2 size)
HP 114 [156] (12d8+60)
Fort +13, Reflex +14, Will +5
Immune plant traits

OFFENSE

Speed 80 ft.
Melee 2 Slams +17 (2d6+5)
Space 15 ft.; Reach 15 ft.
Special Attacks Ker Plunk, Ten Thousand Needles

STATISTICS

Str 20, Dex 30, Con 20, Int 8, Wis 12, Cha 10
Base Atk +9; CMB +16; CMD 37
Feats Dodge, Juke, Mobility, Sidestep, Wind Stance, Weapon Finesse
Skills Escape Artist + 11, Perception +13, Stealth +6, Survival +2
Languages Cactuar
SQ Evasion, Improved Evasion, Thorns

SPECIAL ABILITIES

Improved Evasion (Ex)

This works like evasion, except that while the gigantuar still takes no damage on a successful Reflex saving throw against attacks, she henceforth takes only half damage on a failed save. A helpless gigantuar does not gain the benefit of improved evasion.

Ker Plunk (Ex)

A gigantuar can collapse onto foes as a standard action, using its whole body to crush them. Knockdown attacks are effective only against opponents two or more size categories smaller than the gigantuar. A knockdown attack affects as many creatures as fit in the gigantuar’s space, allowing it to move up to 15 feet into enemy spaces without provoking attacks of opportunity as part of this attack. Creatures in the affected area must succeed on a Reflex save (DC 21) or be pinned, automatically taking 2d8+7 bludgeoning damage during the next round unless the gigantuar moves off them. If the gigantuar chooses to maintain the pin, it must succeed at a combat maneuver check as normal. Pinned foes take damage from the knockdown each round if they don’t escape.

Ten Thousand Needles (Su)

3/day, a gigantuar conjure up a spray of needles and fires them at targets in a 60-ft.-cone. Creatures within the area take 16d4 points of piercing damage and are inflicted with 5 points of bleeding. A successful Reflex (DC 17) save halves the damage and negates the bleeding effect. Blue mages may learn this ability as a 5th level spell (DC 25).

Thorns (Ex)

A gigantuar’s body is covered with sharp wooden thorns. Any creature attacking a gigantuar with a non-reach melee weapon or with natural attacks takes 2d6+9 points of piercing damage from the gigantuar’s sharp thorns. A creature that grapples with a gigantuar takes this same damage each round.