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Flowering CactuarThis creature appears to be a small cactus having physical characteristics similar to a humanoid: two arms, two legs and dark spots on its anterior in the shape of a mouth and eyes. Its limbs protrude and bend at ninety-degree angles giving it a rigid look, which belies the speed and agility with which it can move. A pink flower blooms atop its head. – Imban

Flowering Cactuar (CR 10)

XP 9,600
N Small Plant (Humanoid)
Init +10; Senses Low-light vision; Perception +16

DEFENSE

AC 28, touch 22, flat-footed 17 (+10 Dex, +1 dodge, +6 natural, +1 size)
hp 142 [195] (15d8+75)
mp 69
Fort +14, Ref +15, Will +6
Defensive Abilities Improved Evasion

OFFENSE

Speed 60 ft.
Melee slam +22 (1d4)
Special Attacks Ten Thousand Needles
Spells Known (FC CL 15th; concentration +18)

At will (DC 13) – Elemental Orb
1st (DC 14)  – Aero, Blizzard, Fire, Stone, Thunder, Water
2nd (DC 15)  – Aero II, Blizzard II, Fire II, Stone II, Thunder II, Water II
3rd (DC 16)  – Aera, Aero III, Blizzara, Blizzard III, Fira, Fire III, Stone III, Stonera, Thundara, Thunder III, Water III, Watera
4th (DC 17)  – Aero IV, Blizzard IV, Fire IV, Stone IV, Thunder IV, Water IV
5th (DC 18)  – Aeroga, Blizzaga, Firaga, Stonega, Thundaga, Waterga

STATISTICS

Str 10, Dex 30, Con 20, Int 8, Wis 12, Cha 16
Base Atk +11; CMB +10; CMD 31
Feats Ability Focus (Ten Thousand Needles), Dodge, Juke, Mobility, Run, Sidestep, Weapon Finesse, Wind Stance
Skills Escape Artist +11, Perception +16, Stealth +18, Survival +2
Languages Cactuar
SQ Thorns

SPECIAL ABILITIES

Improved Evasion (Ex)

This works like evasion, except that while the flowering cactuar still takes no damage on a successful Reflex saving throw against attacks, it henceforth takes only half damage on a failed save. A helpless flowering cactuar does not gain the benefit of improved evasion.

Ten Thousand Needles (Su)

3/day, a flowering cactuar may conjure up a spray of needles and fires them at targets in a 60-ft.-cone. Creatures within the area take 16d4 points of piercing damage and are inflicted with 5 points of bleeding. A successful Reflex (DC 22) save halves the damage and negates the bleeding effect. Blue mages may learn this ability as a 5th level spell (Knowledge: Nature DC 25).

Thorns (Ex)

A flowering cactuar’s body is covered with sharp wooden thorns. Any creature attacking a flowering cactuar with a non-reach melee weapon or with natural attacks takes 1d4+9 points of piercing damage from the flowering cactuar’s sharp thorns. A creature that grapples with a flowering cactuar takes this same damage each round.

ECOLOGY

Environment steppes
Organization solitary
Treasure standard