This small green little guy wear dark brown cloaks with hoods and carry an newly-fashioned lantern and a small butcher knife.
Baby Tonberry (CR 1/3)
XP 135
LE Tiny Outsider (Native)
Init +4; Senses Darkvision 60 ft.; Perception +5
DEFENSE
AC 18, touch 16, flat-footed 16 (+4 dex, +2 natural, +2 size)
hp 6 [11] (1d10+1)
Fort +3, Ref +6, Will +0
Immune Shadow, Negative status effects
OFFENSE
Speed 5 ft.
Melee Chef’s Knife +7 (1d2-4, 18-20/x2) (special, see below)
Space 2-1/2 ft.; Reach 0 ft.
Special Attacks Chef’s Knife, Baby’s Grudge
STATISTICS
Str 2, Dex 18, Con 12, Int 6, Wis 10, Cha 12
Base Atk +1; CMB +3; CMD 13
Feats Weapon Finesse
Skills Perception +5, Sense Motive +4, Stealth +16
Languages Tonberry; telepathy 30 ft.
Gear Tiny butcher knife, lantern
SPECIAL ABILITIES
Baby’s Grudge (Su)
1/day, as long as the baby tonberry is not making a knife attack, it may use its Baby’s Grudge ability on a single target within 30 ft. The target takes 1d4 points of shadow damage (Fortitude save DC 11 for half damage).
Chef’s Knife (Ex)
Once per round, a baby tonberry may make a melee attack with its knife. If a creature is struck by it, it must make a Fortitude save (DC 11) or takes the shaken status effect for 1 round. Those who are immune to critical hits are immune to this and take the knife damage only. The knife is only deadly in the hands of a baby tonberry, who has finesse training with it.
Familiar
The master of a baby tonberry familiar gains a +4 bonus on Initiative checks.