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This small pale little guy wear dark blue cloaks with hoods and carry an newly-fashioned lantern and a small butcher knife.

Baby Paleberry (CR 1/3)

XP 135
LG Tiny Outsider (Native)
Init +4; Senses Darkvision 60 ft.; Perception +7

DEFENSE

AC 18, touch 16, flat-footed 16 (+4 dex, +2 natural, +2 size)
hp 4 [9] (1d10-1)
Fort +1, Ref +6, Will +2
Immune Holy, Negative status effects

OFFENSE

Speed 5 ft.
Melee Chef’s Knife +7 (1d2-4, 18-20/x2) (special, see below)
Space 2-1/2 ft.; Reach 0 ft.
Special Attacks Chef’s Knife, Baby’s Grudge

STATISTICS

Str 2, Dex 18, Con 8, Int 6, Wis 14, Cha 12
Base Atk +1; CMB +3; CMD 13
Feats Weapon Finesse
Skills Perception +7, Sense Motive +6, Stealth +16
Languages Tonberry;  telepathy 30 ft.
Gear Tiny butcher knife, lantern

SPECIAL ABILITIES

Baby’s Grudge (Su)

1/day, as long as the baby paleberry is not making a knife attack, it may use its Baby’s Grudge ability on a single target within 30 ft. The target takes 1d4 points of holy damage (Fortitude save DC 12 for half damage).

Chef’s Knife (Ex)

Once per round, a baby paleberry may make a melee attack with its knife. If a creature is struck by it, it must make a Fortitude save (DC 9) or takes the sickened status effect for 1 round. Those who are immune to critical hits are immune to this and take the knife damage only. The knife is only deadly in the hands of a baby paleberry, who has finesse training with it.

Familiar

The master of a baby paleberry gains a +3 bonus on Spellcraft checks to identify magic items