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Forgiven DissonanceA pale angel covered with pure white armor stretches her feathery wings as she glimpses across her opponents. Her holy sword and shield prepared for battle as she charges forth with great ferocity.

Forgiven Dissonance (CR 14)

XP 38,400
LE Huge Outsider (Mini-Boss, Native, Sin Eater)
Init +11; Senses Darkvision 60 ft., low-light vision; Perception +30

DEFENSE

AC 37, touch 13; flat-footed 32 (+8 armor, +4 shield, +5 Dex, +12 natural, -2 size)
hp 231 [294] (14d10+154)
Fort +21, Ref +16, Will +14
DR 15/evil; Immune Blind, Burn, Daze, Death Effects, Holy, Mind-affecting, Outsider traits, Paralyze, Petrification/Statue, Static, Stun; Resist Lightning 15, Fire 15, Shadow 15, Earth 15, Ice 10, Water 10; SR 25;

OFFENSE

Speed 50 ft., Fly 100 ft. (good)
Melee +2 Shining Burst Knight Sword +30/+25/+20 (3d8+15 and 1d6 holy dmg/19-20)
Space 15 ft.; Reach 15 ft.
Special Abilities Brazen Bull
Special Attacks Gibbet Cage, Pillory, The Path of Light, Thumbscrew, Wooden Horse

STATISTICS

Str 36, Dex 24, Con 30, Int 18, Wis 26, Cha 23
Base Atk +14; CMB +29; CMD 46
Feats Alertness, Cleave, Great Fortitude, Improved Initiative, Iron Will, Power Attack, Toughness, Weapon Focus (Knight Sword)
Skills Acrobatics +25, Craft (any one) +22, Diplomacy +24, Fly +25, Intimidate +24, Knowledge (planes) +22, Knowledge (religion) +19, Perception +30, Sense Motive +30, Stealth +17
Language Celestial, Draconic plus 3 more
Gear +2 Breastplate, +2 Holy Burst Knight Sword, +2 Heavy Steel Shield
SQ Uncanny dodge

SPECIAL ABILITIES

Brazen Bull (Su)

Once every 1d6+1 rounds as a standard action, a forgiven dissonace can summon four indestructible orbs that move 10 feet per round that last 1d4+1 rounds. They shoot out a beam of light each every other round that have 50 ft. range. Each orb must make a range touch attack (+21), if successful, their beams of light do 5d6 points of holy damage. She cannot summon more than 4 orbs at once.

Gibbet Cage (Su)

Once every 1d6+1 rounds as a full round action, a forgiven dissonace releases a quick burst within 30 feet of herself. She must make a melee attack (+28), if successful, she does 8d8 half physical (slashing)/holy damage to each opponent within range. She cannot make attack of opportunity during this round and orbs cannot shoot beams during this effect.

Pillory (Ex)

Once every 1d4+4 rounds as a full round action, a forgiven dissonace strikes down with great power towards an opponent near her. She must make a successful melee attack (+28), if she succeeds she does 20d6 points of physical (slashing) damage.

The Path of Light (Su)

Once every 1d2+2 rounds as a standard action, a forgiven dissonace can unleash a blinding orb of light against a group of targets within a 150 feet radius burst from self. Creatures within the area of effect take 10d6 points of holy damage and must make a Reflex Save (DC 25) for half damage.

Thumbscrew (Ex)

Once every other round as a move action while her orbs are summoned, she may charge in a straight line hitting everyone within a 30 ft. line with a 20 ft. radius. Everyone within range takes 6d8 half physical (piercing)/half holy damage, with a Reflex save (DC 30) for half.

Wooden Horse (Su)

Once every 1d4+1 rounds as a swift action, a forgiven dissonace can detonate her orbs which blast straight back to her within a line that has a 10 ft. radius each. Each blast requires a Reflex Save (DC 25) for half damage or her opponents take 5d6 points of holy damage per line blast within range of. On her following turn she blast a frontal cone wave from her sword doing 12d8 points of holy damage within a 120 ft.-radius. Everyone must make a Reflex Save (DC 25) for half damage.