Latest News

Happy Halloween Update!

Home > Bestiary > Outsiders > Magic Pot Family >

A mysterious being that hides within an urn, patiently staring with its hand out. The urn has multiple eyes and arcane designs on it.

Arcane Urn (CR 20)

XP 307,200
CN Small Outsider
Init +4; Senses Darkvision 360 ft., low-light vision; Perception +40

DEFENSE

AC 27, touch 11, flat-footed 26 (+1 size, +16 natural)
hp 904 [1045] (19d10+855); Fast Healing 95
Fort +50, Ref +13, Will +20
DR 30/Epic
Immune Ability Damage, Ability Drain, All Negative Status Effects, Level Damage, Level Drain, Outsider Traits
Resist All 95

OFFENSE

Speed
Melee
Special Abilities Gimme!

STATISTICS

Str 10, Dex -, Con 99, Int 12, Wis 24, Cha 14
Base Atk +19; CMB +18; CMD 29
Feats Alertness, Dodge, Improved Initiative, Iron Will, Lightning Reflexes, Skill Focus (Perception, Sense Motive), Toughness, Uncanny Alertness
Skills Knowledge (Arcana, History, Local, Nature, Planes) +23, Perception +40, Sense Motive +40
SQ Escape

SPECIAL ABILITIES

Escape (Ex)

As an immediate action as soon as Arcane Urn takes any form of damage. It will teleport away either up to 200 feet or back to his plane of existence and this does not provoke attacks of opportunity.

Gimme! (Ex)

Once per round as a free action, Arcane Urn will ask for a Elixir. There is a 40% chance it will work the first time which will increase by 10% for every unsuccessful given potion. However if they’re successful, they gain triple treasure and the experience given above without a fight. Each Elixir is lost upon giving it up.

Uncontrolled (Ex)

An Arcane Urn cannot be used as any form of ally, companion, or pet, be it through coercion or summoning.