This is a short and plump, vaguely reptilian-amphibian creature with dark blue skin, a pattern of deep scars on its chest, a series of spikes on its back, a toy crown on its head, and a mischievous grin. – Imban
Hedgehog Pie King (CR 7)
XP 1,600
NE Small Outsider (Daemon, Extraplanar, Mini-Boss)
Init +9; Senses darkvision 60 ft., low-light vision; Perception +14
DEFENSE
AC 22, touch 16, flat-footed 17 (+5 Dex, +6 natural, +1 size)
hp 103 [144] (9d10+54)
mp 27
Fort +11, Ref +11, Will +7
Immune berserk, disease, poison, sleep, slow; Resist shadow 5, fire 10
OFFENSE
Speed 20 ft.
Melee 2 claws +14 (1d6+4) or gore +14 (1d8+6)
Special Attacks Powerful Charge (gore; 2d8+8), Pumpkin Head, Sweet Breath
Special Abilities Mighty Guard
Spells Known (FC CL 9th; concentration +11)
1st (DC 13) – Detonate, Fire
2nd (DC 14) – Detonate II, Fire II
3rd (DC 15) – Detonate III, Fira, Fire III, Slow, Summon Monster III [hedgehog pies only]
STATISTICS
Str 18, Dex 20, Con 20, Int 14, Wis 14, Cha 14
Base Atk +9; CMB +12; CMD 27
Feats Combat Casting, Improved Initiative, Iron Will, Power Attack, Toughness
Skills Bluff +14, Diplomacy +14, Climb +13, Intimidate +14, Perception +14, Sense Motive +14, Survival +14, Swim +16
SQ Spiny Defense, Summon Hedgehog Pie
Languages Abyssal, Infernal
SPECIAL ABILITIES
Mighty Guard (Su)
A hedgehog pie king can create a magical barrier around itself and its allies within 20 feet, granting Protect and Shell that lasts 5 rounds. Blue mages may learn this ability as a 5th level spell (Knowledge: Planes DC 25).
Pumpkin Head (Su)
4/day, a hedgehog pie king can drop a pumpkin from the sky upon its foe within 15 feet from itself. The falling pumpkin must succeed at a range touch attack (+15) and deals extra damage based on the number of hit points the hedgehog pie king has lost from max. Pumpkin head deals 1 point of non-elemental damage to a target. This damage is increased by 1d4 for every 5 hit points missing to a maximum of 10d4. Blue mages may learn this ability as a 1st level spell (Knowledge: Planes DC 17).
Spiny Defense (Ex)
As a move action, a hedgehog pie king can roll itself up into a spiny ball. While rolled up, it gains a +3 enhancement bonus to its existing natural armor, and any creature attempting to grapple the hedgehog pie king takes 1d6 damage on making a grapple check. While rolled up, a hedgehog pie king cannot take an action other than leaving this state or casting a spell. The hedgehog pie king can leave this state as a move action.
Summon Hedgehog Pie (Ex)
A hedgehog pie king can cast Summon Monster III as a standard action if it would otherwise be slower, and summons 1d4+1 hedgehog pies when it summons hedgehog pies.
Sweet Breath (Su)
A hedgehog pie king blows a sweet smelling breath in a 15 foot cone. Creatures within the area of effect must make a Will save (DC 16) or be inflicted with the Sleep status for 1d6+1 rounds. Blue mages may learn this ability as a 4th level spell (Knowledge: Planes DC 23).
ECOLOGY
Environment urban ruins
Organization court (1 accompanied by 2-10 hedgehog pies)
Treasure triple