Iflytes are wicked, one-eyed fire genies brandishing large swords. They can fly on clouds of smoke that emit from the bottom halves of their body. Sometimes called a “cyclops,” but that’s just being mean to them for only having one eye. – Imban
Iflyte (CR 8)
XP 4,800
LE Large outsider (Fire)
Init: +7; Senses darkvision 60 ft.; Perception +15
DEFENSE
AC 25, touch 13, flat-footed 21 (+4 armor, +3 Dex, +1 dodge, +8 natural, -1 size)
hp 95 [140] (10d10+40)
mp 32 (currently 31)
Fort +7, Ref +10, Will +9
Immune confused, fire, poison; Strong ice
Weakness water
OFFENSE
Speed 20 ft., fly 40 ft. (perfect)
Melee 2 slams +15 (1d8+6 plus 1d6 fire and grab) or mwk falchion +16/+11 (2d6+9/18–20)
Space 10 ft.; Reach 10 ft.
Special Attacks Beam, heat (1d6 fire)
Spells Known (FC CL 10th; concentration +12 (+16 casting defensively))
1st (DC 13) – Detonate (DC 14), Enspell (fire only), Fire (DC 14), Flame Breath (DC 14), Mage Armor (already cast), Ohspell (fire only), Produce Flame, Sleep
2nd (DC 14) – Burning Arc (DC 15), Detonate II (DC 15), Fiery Shuriken, Fire II (DC 15), Flaming Sphere (DC 15)
3rd (DC 15) – Detonate III (DC 16), Fira (DC 16), Fire III (DC 16), Sleepga
STATISTICS
Str 23, Dex 17, Con 18, Int 12, Wis 14, Cha 15
Base Atk +10; CMB +17 (+21 grapple); CMD 31
Feats Combat Casting, Combat Reflexes, Deceitful, Dodge, Elemental Focus (Fire), Improved InitiativeB
Skills Bluff +19, Craft (any one) +14, Disguise +10, Fly +13, Intimidate +15, Perception +15, Sense Motive +15, Spellcraft +14, Stealth +8
Languages Auran, Aquan, Common, Ignan, Terran; telepathy 100 ft.
SPECIAL ABILITIES
Beam (Su)
As a standard action, an iflyte fires a beam of destructive force from its eye as a ranged touch attack with a range of 100 feet, dealing 5d6 non-elemental damage.
Heat (Ex)
An iflyte’s body deals 1d6 points of fire damage whenever it hits in melee, or in each round it grapples.
ECOLOGY
Environment dungeons or volcanic regions
Organization small group (1-3)
Treasure standard (mwk falchion, other treasure)