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Greater Fire Elemental

Fire Elemental, Greater (CR 9)

XP 6,400
N Huge Outsider (Fire, Elemental, Extraplanar)
Init +13; Senses Darkvision 60 ft.; Perception +18

DEFENSE

AC 24, touch 18; flat-footed 14 (+9 dex, +1 dodge, +6 natural, -2 size)
hp 145 (13d10+78)
mp 32
Fort +14, Ref +17, Will +8
DR 10/-; Immune Fire, elemental traits; Resist Ice 50%
Weakness Water

OFFENSE

Speed 60 ft.
Melee 2 Slams +20 (2d8+7 plus burn)
Space 15 ft.; Reach 15 ft.
Special Attacks Burn (2d8, Reflex DC 22), Fireball, Gates of Hades
Spells Known (SC CL 13th, Concentration +16)

1st (DC 14) – Fire
2nd (DC 15) – Fire II
3rd (DC 16) – Fira, Fire III

STATISTICS

Str 25, Dex 28, Con 22, Int 17, Wis 14, Cha 4
Base Atk +13; CMB +22; CMD 42
Feats Blind-Fight, Combat Reflexes, Dodge, Improved Initiative, Iron Will, Mobility, Spring Attack, Weapon Finesse, Wind Stance
Skills Acrobatics +24, Climb +20, Escape Artist +22, Intimidate +15, Knowledge (planes) +13, Perception +18
Languages Ignan

SPECIAL ABILITIES

Burn (Ex)

A fire elemental deals fire damage in addition to damage dealt on a successful hit in melee. Those affected by the burn ability must also succeed on a Reflex save or catch fire, taking the listed damage for an additional 1d4 rounds at the start of its turn. A burning creature can attempt a new save as a full-round action. Dropping and rolling on the ground grants a +4 bonus on this save. Creatures that hit a burning creature with natural weapons or unarmed attacks take fire damage though hit by the burning creature and must make a Reflex save to avoid catching on fire. See Burn for more details.

Fireball (Su)

A fire elemental generates a searing explosion of flame that detonates with a low roar within 920 ft., and deals 5d8 points of fire damage to every creature within the 20-ft.-radius. Every creature caught in the explosion must make a Reflex save (DC 19) to take half damage. Blue mages may learn this ability as a 3rd level spell (Knowledge: Planes DC 21).

Gates of Hades (Su)

Once every 1d4 rounds, the fire elemental can launch an explosive fireball within a 100 ft. in a 20-ft.-radius. Creatures within the area of effect take 8d6 points of fire damage and inflicts the Burning status effect. A successful Reflex save (DC 19) reduces the damage by half and negates the status effect. Blue mages may learn this ability as a 4th level spell (Knowledge: Planes DC 23).