A small bundle of rocks that tumbles towards its foes.
Earth Elemental, Minor (CR 1)
XP 400
N Small Outsider (Earth, Elemental, Extraplanar)
Init -1; Senses Darkvision 60 ft., tremorsense 60 ft.; Perception +4
DEFENSE
AC 19, touch 10; flat-footed 19 (-1 dex, +9 natural, +1 size)
hp 15 [24] (2d10+4)
mp 1
Fort +5, Ref -1, Will +2
Immune Earth, elemental traits
Resist Lightning 50%
Weakness Wind
OFFENSE
Speed 20 ft., Burrow 20 ft.
Melee Slam +6 (1d6+3 plus 1d4 earth damage)
Space 5 ft.; Reach 5 ft.
Special Attacks Earth Mastery, Mud Gun
Spells Known (SC CL 2nd, Concentration +2)
1st (DC 11) – Stone
STATISTICS
Str 17, Dex 8, Con 14, Int 4, Wis 11, Cha 11
Base Atk +2; CMB +4; CMD 13
Feats Improved Bull Rush*, Power Attack
* Bonus Feat
Skills Appraise +1, Climb +7, Knowledge (Dungeoneering and Planes) +1, Perception +4, Stealth +7
Languages Terran
SQ Earth Glide
SPECIAL ABILITIES
Earth Glide (Ex)
A burrowing earth elemental can pass through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water. If protected against fire damage, it can even glide through lava. Its burrowing leave behind no tunnel or hole, nor does it create any ripple or other sign of its presence. A move earth spell cast on an area containing a burrowing earth elemental flings the elemental back 30 feet, stunning the creature for 1 round unless it succeeds on a DC 15 Fortitude save.
Earth Mastery (Ex)
An earth elemental gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground. If an opponent is airborne or waterborne, the elemental takes -4 penalty on attack and damage rolls. These modifiers apply to bull rush and overrun maneuvers, whether the elemental is initiating or resisting these kinds of attacks. (These modifiers are not included in the statistics block.)
Mud Gun (Su)
1/day, an earth elemental can shoot mud out of its mouth towards a single target with an earth projectile. The earth elemental must make a ranged touch attack (+2), if it hits, the attack deals 1d6+2 earth damage and must make a Fortitude save (DC 11) or be inflicted with the Weighted status effect for 1d4 rounds. Blue mages may learn this ability as a 1st level spell (Knowledge: Planes DC 17).