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Cie'th TaximThe blue-black crystals layered over this Cie’th’s leathery skin seem to radiate cold hunger. With a wave of its hand, ice erupts from the earth around one enemy, and with another flick of the wrist, the flesh of a second enemy ruptures like a boiled sausage, blood spraying from the fresh wounds.– Manly Man

Cie’th, Taxim (CR 11)

XP 12,800
NE Large Outsider (Cie’th, Native)
Init +8; Senses Darkvision 120 ft.; Perception +21

DEFENSE

AC 28, touch 13, flat-footed 24 (+4 dex, +15 natural, -1 size)
hp 215 (13d10+143)
mp 64
Fort +18, Ref +12, Will +9
DR 10/adamantine and magic or crystal and magic; Immune bleed, curse, daze, death effects, mind-affecting, stun; Resist fire/lightning/wind/earth/water 10, ice 15; SR 22

OFFENSE

Speed 40 ft.
Melee 2 Slams +23 (2d6+9)
Space 10 ft.; Reach 10 ft.
Special Attacks Wail
Spells Known (FC CL 13th, Concentration +18)

1st (DC 16) – blizzard
2nd 
(DC 17) – blizzard II, elemental touch (ice), wound
3rd 
(DC 18) – blizzara, blizzard III

4th (DC 19) – blizzard IV, ice spike, woundra
5th (DC 20) – blizzaga, freeze

STATISTICS

Str 28, Dex 18, Con 31, Int 2, Wis 20, Cha 15
Base Atk +13; CMB +25; CMD 36
Feats Ability Focus (Wail), Bleeding Critical, Critical Focus, Improved Critical (Slam), Improved Initiative, Toughness, Weapon Focus (Slam)
Skills Acrobatics +13, Perception +21, Stealth +12
Languages Common (cannot speak)
SQ Great Claw, Sharp Claw

SPECIAL ABILITIES

Great Claw (Ex)

The jagged crystals and heavy plates that make up the oversized claw of a taxim let them make slam attacks as a creature two size categories larger.

Sharp Claw (Ex)

The points, edges, and grooves on a taxim’s arm are able to easily rend flesh, letting them do either bludgeoning and piercing or bludgeoning and slashing damage with their slam attack.

Wail (Su)

A guttural cry echoes from the taxim’s throat as a standard action, shattering the nerves of all who draw near. All enemies who are within a 30 ft. radius must make a Fortitude save (DC 23) or be stunned for 1 round and then staggered for 1d4 rounds afterward. Those who make the save are instead staggered for 1 round. A creature under the effects of this ability cannot be affected again by it until the effects of the first usage and one additional round have passed, even if they are under the effects from another creature’s use of the ability. Blue mages may learn this ability as a 5th-level spell (Knowledge: Local DC 25).

ECOLOGY

Environment any
Organization solitary, pair, gang (3-5)
Treasure none

Taxims, like ghasts, are Cie’th who were skilled in magic during their time as l’Cie. They have much greater power than their lessers, however, and hold even deeper malice, which they channel into their spells for a truly vicious assault. In melee, they prefer to focus on one enemy at a time, beating them to death with full attacks whenever possible.

Taxims are about 9 feet tall and weigh 2,800 pounds.