Hunched over like a disproportionate ape, this creature, covered in gray and azure crystal, turns in your direction and gives a hollow and tinny braying noise before charging at you.– Manly Man
Cie’th, Strigoi (CR 8)
XP 4,800
NE Large Outsider (Cie’th, Native)
Init +7; Senses Darkvision 90 ft.; Perception +17
DEFENSE
AC 24, touch 12, flat-footed 21 (+3 dex, +12 natural, -1 size)
hp 155 (10d10+100)
Fort +15, Ref +10, Will +7
DR 10/adamantine or crystal; Immune daze, death effects, mind-affecting, stun; Resist all 5 except holy/shadow; SR 19
OFFENSE
Speed 40 ft.
Melee 2 Slams +18 (2d6+7)
Special Attacks Wail
Spells Known (CL 10th, Concentration +14)
At will – Quickened Ruin
STATISTICS
Str 24, Dex 16, Con 27, Int 2, Wis 18, Cha 14
Base Atk +10; CMB +19; CMD 30
Feats Ability Focus (Wail), Improved Initiative, Power Attack, Toughness, Weapon Focus (Slam)
Skills Acrobatics +10, Perception +17, Stealth +8
Languages Common (cannot speak)
SQ Great Claw, Sharp Claw
SPECIAL ABILITIES
Great Claw (Ex)
The jagged crystals and heavy plates that make up the oversized claw of a strigoi let them make slam attacks as a creature two size categories larger.
Sharp Claw (Ex)
The points, edges, and grooves on a strigoi’s arm are able to easily rend flesh, letting them do either bludgeoning and piercing or bludgeoning and slashing damage with their slam attack.
Wail (Su)
A guttural cry echoes from the strigoi’s throat as a standard action, shattering the nerves of all who draw near. All enemies who are within a 30 ft. radius must make a Fortitude save (DC 21) or be stunned for 1 round and then staggered for 1d4 rounds afterward. Those who make the save are instead staggered for 1 round. A creature under the effects of this ability cannot be affected again by it until the effects of the first usage and one additional round have passed, even if they are under the effects from another creature’s use of the ability. Blue mages may learn this ability as a 5th-level spell (Knowledge: Local DC 25).
ECOLOGY
Environment any
Organization solitary, pair, gang (3-5)
Treasure none
Though all Cie’th are dangerous to some degree, strigoi are universally regarded as the first true threat amongst the shambling Cie’th to a party of experienced adventurers. If they aren’t close enough to affect enemies with their wail ability at the start of battle, they begin by hurling ruin at their targets until the gap is closed. When in melee, strigoi favor casting ruin as they attack, with no need to fear attacks of opportunity due to the ability being quickened, making liberal use of wailing to keep their victims from fighting back.
Strigoi are 8 ½ feet tall and weigh 2,100 pounds