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Cie'th GhastA hulking humanoid creature approaches, covered in blue crystals. One arm, though far larger than the other, hangs at the creature’s side while it raises the other, moaning as its digits are coated in arcane fire.– Manly Man

Cie’th, Ghast (CR 5)

XP 1,600
NE Medium Outsider (Cie’th, Native)
Init +7; Senses Darkvision 90 ft.; Perception +13

DEFENSE

AC 21, touch 13, flat-footed 18 (+3 dex, +8 natural)
hp 81 (7d10+42)
mp 15
Fort +10, Ref +8, Will +5
DR 5/adamantine or crystal; Immune mind-affecting; Resist fire 5; SR 16

OFFENSE

Speed 30 ft.
Melee Slam +11 (1d8+4)
Spells Known (SC CL 7th, Concentration +10)

1st (DC 14) fire
2nd (DC 15) fire II
3rd (DC 16) fire III

STATISTICS

Str 19, Dex 16, Con 21, Int 2, Wis 16, Cha 12
Base Atk +7; CMB +10; CMD 24
Feats Improved Initiative, Power Attack, Toughness, Weapon Focus (Slam)
Skills Acrobatics +10, Perception +13, Stealth +9
Languages Common (cannot speak)
SQ Great Claw

SPECIAL ABILITIES

Great Claw (Ex)

The jagged crystals and heavy plates that make up the oversized claw of a ghast let them make slam attacks as a creature two size categories larger.

ECOLOGY

Environment any
Organization solitary, pair, gang (3-5), crowd (6-12)
Treasure none

A step above some of the weaker Cie’th are ghasts, who were noteworthy spellcasters during their time as a l’Cie, and they retain some of that prowess in their status as a Cie’th. They make generous use of their magic, likely to kill their enemies through fire before getting close enough to attack with their claws, though they are unafraid to lay some strikes down when within range.

Ghasts are 7 ½ feet tall and weigh 1200 pounds.