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BombinoA baby bomb with much excitement and fun to explore out in the world!

Bombino (CR 1/2)

XP 200
CE Small Outsider (Bomb, Extraplanar)
Init +6; Senses Darkvision 60 ft., low-light vision; Perception +4

DEFENSE

AC 14, touch 13; flat-footed 12 (+2 Dex, +1 natural, +1 size)
hp 6 [11] (1d10+2)
mp 1
Fort +1, Ref +4, Will +2
Defensive Light Fortification
Immune Element of its type, outsider traits except light fortification
Resist Forward element of its type by 50%
Weakness Opposite element of its type

OFFENSE

Speed Fly 30 ft. (average)
Melee Bite +2 (1d6)
Spells Known (SC CL 1st; Concentration +1)
1st (DC 11) wind bomb (aero), ice bomb (blizzard), dark bomb (dark), fire bomb (fire), holy bomb (light), arcane bomb (ruin), earth bomb (stone), lightning bomb (thunder), water bomb (water)

STATISTICS

Str 10, Dex 14, Con 13, Int 3, Wis 10, Cha 12
Base Atk +1; CMB +0; CMD 12
Feats Improved Initiative
Skills Fly +4, Perception +4, Survival +4
Language Infernal, Abyssal
SQ Float, Self-Destruct

SPECIAL ABILITIES

Float (Su)

A bombino has the Float (always floating 5 feet into the air) status effect continuously unless unconscious or dead. This effect cannot be dispelled.

Self-Destruct (Su)

After each successful physical attack made against the bombino, the bombino increases in size by 1-ft. in diameter (the bombino increases Strength by 2 per physical attack, size increase lasts for 1d6+4 rounds); after the 3rd successful physical attack or reaches 0 HP due to a physical attack, the bomb explodes as an immediate action when reaching its closest target within range, destroying itself and dealing 1d6 points of elemental and physical (half and half) damage to everything within a 15-ft.-radius (Reflex save DC 11 for half damage). Blue mages may learn this ability as a 1st level spell (Knowledge: Planes DC 17).