A colored, floating ball of colored elemental, with big eyes, and an even bigger mouth. Bombs are often shaped similarly to an elementalball with arms and a face, and are capable of self-destructing. They usually have bright colored eyes and a wicked, toothy grin.
Bomb Tier 3 (CR 7) or Mystical (CR 8)
XP 3,200 or 4,800
CE Medium Outsider (Bomb, Extraplanar)
Init +9; Senses Darkvision 60 ft., low-light vision; Perception +10
DEFENSE
AC 19, touch 15; flat-footed 14 (+4 Dex, +4 natural, +1 dodge)
hp 68 [104] (8d10+24)
mp 14
Fort +5, Ref +10, Will +6
Defensive Light Fortification
Immune Element of its type, outsider traits
Resist Forward element of its type by 50%
Weakness Opposite element of its type
OFFENSE
Speed Fly 30 ft. (average)
Melee Bite +10 (1d8+3)
Spells Known (SC CL 8th; Concentration +10)
Angelic
1st (DC 13) – light
2nd (DC 14) – light II
Circuitron
1st (DC 13) – thunder
2nd (DC 14) – thunder II
Crevice
1st (DC 13) – stone
2nd (DC 14) – stone II
Cryohedron
1st (DC 13) – blizzard
2nd (DC 14) – blizzard II
Grenade
1st (DC 13) – fire
2nd (DC 14) – fire II
Maelstrom
1st (DC 13) – water
2nd (DC 14) – water II
Mystical
1st (DC 13) – ruin
2nd (DC 14) – poison
Shade
1st (DC 13) – dark
2nd (DC 14) – dark II
Turbine
1st (DC 13) – aero
2nd (DC 14) – aero II
STATISTICS
Str 15, Dex 18, Con 16, Int 3, Wis 10, Cha 14
Base Atk +8; CMB +10; CMD 25
Feats Dodge, Improved Initiative, Mobility, Spring Attack
Skills Fly +9, Perception +10, Survival +10
Language Infernal, Abyssal
SQ Float, Self-Destruct
SPECIAL ABILITIES
Float (Su)
A bomb has the Float (always floating 5 feet into the air) status effect continuously unless unconscious or dead. This effect cannot be dispelled.
Self-Destruct (Su)
After each successful physical attack made against the bomb, the bomb increases in size by 1-ft. in diameter (the bomb increases Strength by 2 per physical attack, size increase lasts for 1d6+4 rounds); after the 3rd successful physical attack or reaches 0 HP due to a physical attack, the bomb explodes as an immediate action when reaching its closest target within range, destroying itself and dealing 8d6 points of elemental type and physical (half and half) damage to everything within a 15-ft.-radius (Reflex save DC 16 for half damage). Blue mages may learn this ability as a 1st level spell (Knowledge: Planes DC 17).