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Bomb T2A colored, floating ball of colored elemental, with big eyes, and an even bigger mouth. Bombs are often shaped similarly to an elementalball with arms and a face, and are capable of self-destructing. They usually have bright colored eyes and a wicked, toothy grin.

Bomb Tier 2 (CR 4) or Esoteric (CR 5)

XP 1,200 or 1,600
CE Medium Outsider (Bomb, Extraplanar)
Init +7; Senses Darkvision 60 ft., low-light vision; Perception +8

DEFENSE

AC 17, touch 14; flat-footed 13 (+3 Dex, +3 natural, +1 dodge)
hp 45 [72] (6d10+12)
mp 8
Fort +4, Ref +8, Will +5
Defensive Light Fortification
Immune Element of its type, outsider traits
Resist Forward element of its type by 50%
Weakness Opposite element of its type

OFFENSE

Speed Fly 30 ft. (average)
Melee Bite +8 (1d8+3)
Space 5 ft.; Reach 5 ft.
Spells Known (SC CL 6th; Concentration +7)

Balloon
1st (DC 12) – fire

Cryonade
1st (DC 12) – blizzard

Esoteric
1st (DC 12) – ruin

Fissure
1st (DC 12) – stone

Galvanade
1st (DC 12) – thunder

Gleam
1st (DC 12) – light

Umbra
1st (DC 12) – dark

Whirlpool
1st (DC 12) – water

Zephyr
1st (DC 12) – aero

STATISTICS

Str 14, Dex 16, Con 15, Int 3, Wis 10, Cha 12
Base Atk +6; CMB +8; CMD 21
Feats Dodge, Improved Initiative, Mobility
Skills Fly +8, Perception +8, Survival +8
Language Infernal, Abyssal
SQ Float, Self-Destruct

SPECIAL ABILITIES

Float (Su)

A bomb has the Float (always floating 5 feet into the air) status effect continuously unless unconscious or dead. This effect cannot be dispelled.

Self-Destruct (Su)

After each successful physical attack made against the bomb, the bomb increases in size by 1-ft. in diameter (the bomb increases Strength by 2 per physical attack, size increase lasts for 1d6+4 rounds); after the 3rd successful physical attack or reaches 0 HP due to a physical attack, the bomb explodes as an immediate action when reaching its closest target within range, destroying itself and dealing 6d6 points of elemental type and physical (half and half) damage to everything within a 15-ft.-radius (Reflex save DC 14 for half damage). Blue mages may learn this ability as a 1st level spell (Knowledge: Planes DC 17).