Flan, Medium (CR 3)
XP 800
N Medium Ooze
Init +3; Senses Darkvision 60 ft.; Perception +4
DEFENSE
AC 13, touch 9, flat-footed 13 (-1 dex, +4 natural)
hp 36 [56] (5d8+16)
mp 6
Fort +4, Ref +0, Will +1
Immune Element of its type, Ooze traits
Resist Forward element of its type by 50%, Physical 50%
Weakness Opposite element of its type
OFFENSE
Speed 20 ft.
Melee Slam +7 (1d6+6 plus elemental damage 1d4)
Space 5 ft.; Reach 5 ft.
Special Attacks Critical Attack
Spells Known (FC CL 4th; Concentration +6)
1st (DC 13) – Dark Flan (Dark), Divine Flan (Light), Earth Flan (Stone), Fire Flan (Fire), Ice Flan (Blizzard), Lightning Flan (Thunder), Water Flan (Water), Wind Flan (Aero)
2nd (DC 14) – Dark Flan (Dark II), Divine Flan (Light II), Earth Flan (Stone II), Fire Flan (Fire II), Ice Flan (Blizzard II), Lightning Flan (Thunder II), Water Flan (Water II), Wind Flan (Aero II)
STATISTICS
Str 18, Dex 8, Con 17, Int 4, Wis 11, Cha 14
Base Atk +3; CMB +7; CMD 16 (cannot be tripped)
Feats Improved Initiative, Toughness
Skills Perception +4
SPECIAL ABILITIES
Critical Attack (Ex)
Once every 1d4 rounds as a standard action, the medium flan can inflict more pain than normal. If they succeed at hitting with their slam attack, the damage is 1d6+6 x 1.5 for total damage.
Elemental Damage (Ex)
Flans secrete its own element type as additional damage when it uses its slam attack.