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This Tonkin goes on stealth missions to discovered any information they can find or any foe they need to learn about.

Tonkin Investigator (CR 2)

XP 600
Tonkin Ninja 3
NE Small Humanoid (Tonberry)
Init: +7; Senses low-light vision, Perception +8

DEFENSE

AC 18, touch 17; flat-footed 15 (+1 armor, +3 dex, +2 wis, +1 AC Bonus, +1 size)
HP 22 [33] (3d8+9)
MP 4
Fort +3, Ref +6, Will +3; +2 vs fear spells and effects
Immune Light-based blindness and dazzle effects

OFFENSE

Speed 20 ft.
Melee Mwk Wakizashi +7 (1d4+3 plus 1d4 bleeding/18-20 x2)
Ranged Mwk Shuriken +7 (1/x2)
Special Abilities Ki Pool (3 pts), Ki Powers (Ki Blade)
Special Attacks Sneak Attack +1d6
Ninjutsu Known (Ninja CL 3rd, Concentration +5)

1st (DC 13)Doton-Ichi, Hyoton-Ichi, Katon-Ichi, Suiton-Ichi

TACTICS

During Combat The Tonkin prefers to stay in the shadows, to take advantage of his sneak attack. The Tonkin is willing to use his skurikens for escaping foes.

STATISTICS

Str 11, Dex 17, Con 14, Int 10, Wis 14, Cha 8
Base Atk +2; CMB +1; CMD 17
Feats Improved Initiative, Piranha Strike, Throw Anything
Skills Acrobatics +9, Bluff +5, Disable Device +9, Disguise +5, Escape Artist +9, Perception +8, Sleight of Hand +9, Stealth +17; Racial Modifiers +4 Intimidation (to demoralize), +4 Stealth
Languages Common and Tonkin (Limited Telepathy)
SQ AC Bonus, Evasion, Ninja Tricks (Finesse Training [Wakizashi]), No Trace +1, Swift as Shadows, Serrated Wound, Unable to Cast
Gear Cure Potion (2), Masterwork Wakizashi, Mwk Shuriken (10), +1 Bracers of Armor, 251 gil