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NinjaThis ninja has completed their apprenticeship and brandishes a single ninja sword, which they use in combination with their ninja magic to great effect. Sometimes called a “shinobi”, but that can be a bit confusing as shinobi generally use two swords. – Imban

Ninja (CR 3)

XP 800
Hume ninja (shadow) 4
TN Medium humanoid (hume)
Init +4; Senses Perception +8

 DEFENSE

AC 18, touch 18, flat-footed 13 (+4 Dex, +2 Int, +1 dodge, +1 ninja)
hp 25 [36] (4d8+4)
mp 8
Fort +2, Ref +8, Will +2
Defensive Abilities evasion, uncanny dodge

 OFFENSE

Speed 30 ft.
Melee mwk wakizashi +8 (1d6+4/18-20)
Ranged mwk light crossbow +8 (1d8/19-20)
Special Abilities Ki Pool (7 pts), Ki Powers (Improved Ki)
Special Attacks Sneak Attack +2d6
Spells Known (Ninja CL 4th; concentration +6)

0th (DC 12)  – Daze (DC 13), Message, Torchlight
1st (DC 13)  – Air Bubble, Blind (DC 14), Choco Feather, Dark, Dragon Jump, Flame Breath, Mage Armor, Saber, Sleep (DC 14)
2nd (DC 14)  – Poison (DC 15), SIlence (DC 15)

 TACTICS

Before Combat: Given that it lasts for 4 hours, ninjas will usually have Mage Armor in effect if they’re expecting to fight today, giving them an AC of 22, touch 18, flat-footed 17.

 STATISTICS

Str 10, Dex 18, Con 12, Int 14, Wis 13, Cha 8
Base Atk +3; CMB +3; CMD 21
Feats Dodge, Extra Ki, Spell Focus (Enfeebling), Throw AnythingB, Weapon FinesseB
Skills Acrobatics +10 (+12 jump w/at least 1 ki), Bluff +7, Disable Device +12, Disguise +7, Escape Artist +10, Knowledge (local) +9, Perception +8, Sleight of Hand +10, Stealth +10; Racial Bonus +1 Bluff, +4 Diplomacy (gather information), +1 Disguise, +1 Knowledge (local)
Languages Common and two others
SQ AC Bonus, Mystic Brilliance, Ninja Tricks (Bleeding Attack, Finesse Training), No Trace +1, Sociable
Gear Bolt (10), Disguise Kit, Hi-Potion (2), mwk Light Crossbow, mwk Thieves’ Tools, mwk Wakizashi, 379 gil

ECOLOGY

Environment any, frequently urban
Organization solo, pair, or team (3)
Treasure gear