This Mithra plays her flute and enjoys the company of her companions.
Mithra Piper (CR 1/2)
XP 200
Female mithra bard 1
NG Medium humanoid (Mithra)
Init +3; Senses Low-Light Vision; Perception +9
DEFENSE
AC 15, touch 13, flat-footed 12 (+2 armor, +3 Dex)
HP 6 [10] (1d8+2)
MP 3
Fort +1, Reflex +4, Will +1
Defensive Abilities Lesser Defensive Training;
OFFENSE
Speed 30 ft.
Melee Rapier +3 (1d6-1/18-20 x2)
Range Shortbow +3 (1d6/x3) or Musical Power +3 touch (1d4+3, 25 ft. range)
Special Abilities Bardic Performance (7 rounds/day), Countersong, Distraction, Fascinate (DC 14), Inspire Courage +1
Bard Spells Known (Bard CL 1st, Concentration +4)
0th (DC 13) – Boom, Songbird
1st (DC 14) – Army’s Paeon, Elemental Carol, Hideous Laughter, Quick Etude, Sheepfoe Mambo
TACTICS
During Combat The Mithra prefers to stay out of melee combat when possible, supporting her allies from a distance with her songs and bardic performances. If engaged in combat, she prefers to use her bow or musical power over her rapier.
STATISTICS
Str 8, Dex 16, Con 12, Int 13, Wis 8, Cha 17
Base Atk +0; CMB -1; CMD 12 (13 vs. trip)
Feats Weapon Finesse
Skills Acrobatics +7, Bluff +7, Diplomacy +7, Perception +9, Perform (Pipe) +7, Sleight of Hand +7, Stealth +9; Racial Modifiers +2 Perception, +2 Stealth, +2 Survival
Languages Common, Mithran
SQ Minor Aura (Force of Will), Cat’s Luck, Nimble Faller, Sprinter
Gear Cure Potion x2, Shortbow, Rapier, Leather Armor, Arrow x40, 98 gil