This Mithra plays her flute and encourages her allies to fight with her.
Mithra Bard (CR 2)
XP 600
Female mithra bard 3
NG Medium humanoid (Mithra)
Init +3; Senses Low-Light Vision; Perception +9
DEFENSE
AC 16, touch 13; flat-footed 13 (+3 armor, +3 dex)
hp 19 [30] (3d8+6)
mp 5
Fort +2, Ref +6, Will +2
Defensive Abilities Lesser Defensive Training, Well-Versed;
OFFENSE
Speed 30 ft.
Melee Mwk Rapier +6 (1d6-1/18-20 x2)
Range Shortbow +5 (1d6/x3) or Musical Power +5 touch (1d4+3, 30 ft. range)
Special Abilities Bardic Performance (11 rounds/day), Countersong, Distraction, Fascinate (DC 14), Grant move action (1/day), Inspire Courage +1, Inspire Competence +2, Inspiration (1d6), Song Talents (Extended Song)
Bard Spells Known (Bard CL 3rd, Concentration +6)
0th (DC 13) – Boom, Songbird
1st (DC 14) – Adoraption, Army’s Paeon, Elemental Carol, Foe Requiem, Hideous Laughter, Joyful Noise, Knight’s Minne, Quick Etude, Sheepfoe Mambo
TACTICS
During Combat The Mithra prefers to stay out of melee combat when possible, supporting her allies from a distance with her songs and bardic performances. If engaged in combat, she prefers to use her bow or musical power over her rapier.
STATISTICS
Str 8, Dex 16, Con 12, Int 13, Wis 8, Cha 17
Base Atk +2; CMB +1; CMD 14 (15 vs. trip)
Feats Skill Focus (Perform), Weapon Finesse
Skills Acrobatics +7, Bluff +7, Diplomacy +7, Perception +9, Perform (Pipe) +9, Sleight of Hand +8, Stealth +8; Racial Modifiers +2 Perception, +2 Stealth, +2 Survival
Languages Common, Mithran
SQ Minor Aura (Force of Will, Motivate Dexterity), Cat’s Luck, Nimble Faller, Sprinter
Gear Cure Potion x2, Shortbow, Mwk Rapier, Hide Shirt, Arrow x40, 308 gil