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Kobold Tradesdealer“What would you be interested in?”

Kobold Tradesdealer (CR 1/2)

XP 200
Kobold Thief 1
LE Medium Humanoid (Kobold)
Init +3; Senses Low-light vision; Perception +4

DEFENSE

AC 17 (19), touch 14 (16), flat-footed 13 (+2 armor, +3 dex, +1 natural, +1 dodge, +2 dodge in caves or rocky terrain)
hp 7 [11] (1d8+3)
Fort +2, Ref +5, Will +0, +4 racial bonus on Constitution and Fortitude saves to avoid fatigue and exhaustion;
Defensive Abilities Bond to the Land, Thick Hide

OFFENSE

Speed 30 ft., burrow 20 ft.
Melee Rapier +4 (1d6+1/18-20)
Ranged Sling +3 (1d4+1)
Space 5 ft.; Reach 5 ft.
Special Attack Sneak Attack (+1d6)
Special Abilities Mark

STATISTICS

Str 13, Dex 17, Con 14, Int 14, Wis 10, Cha 6
Base Atk +0; CMB +1; CMD 14
Feats Dodge
Skills Acrobatics +7, Appraise +6, Bluff +2, Diplomacy +2, Disable Device +9, Escape Artist +7, Knowledge (local) +6, Perception +4, Sense Motive +4, Stealth +7; Racial Modifiers +2 disable device, +2 Knowledge (dungeoneering), and +2 Survival (underground)
Languages Common, Goblin, Moblin, Terran
SQ Finesse Training, Cave Dweller, Emissary, Master Tinker, Reckless Work, Trapfinding
Gear cure potion (1), Rapier, sling (10 bullets), leather armor