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Kobold EarthbenderThis mole-like creature can bend earth at will and mend the very earth around her.

Kobold Earthbender (CR 8)

XP 4,800
Kobold Geomancer 9
LE Medium Humanoid (Kobold)
Init -1; Senses Low-light vision; Perception +15

DEFENSE

AC 13 (15) [17], touch 9 (11); flat-footed 14 (+3 armor, -1 dex, +1 natural, +2 natural in favorite terrain, +2 dodge in caves or rocky terrain)
hp 60 [92] (9d8+20)
mp 35
Fort +9, Ref +3, Will +10, +4 racial bonus on Constitution and Fortitude saves to avoid fatigue and exhaustion;
Defensive Abilities Bond to the LandThick Hide; Resist Earth 4, Fire 4, Ice 4, Lightning 4, Water 4, Wind 4;

OFFENSE

Speed 30 ft., burrow 20 ft.
Melee +1 Battleaxe +9/+4 (1d8+2/x3)
Ranged Sling +5/+0 (1d4+2)
Special Attacks Geomancy (14/day, 3d6)
Special Abilities Geomancy Tricks (Improved Geomancy, Stone Scouting, Subterranean Stride), Homefield Advantage (2/day, +10-ft, 9 rounds), Terrain Movement (6/day)
Spells Known (Geomancer CL 9th, concentration +12)

At-will (DC 13) – Create Water, Detect Magic, Elemental Orb, Ignite, Read Magic, Virtue
1st (DC 14) – Burning Disarm, Endure Elements, Icicle Dagger, Jump, Pass without Trace, Produce Flame, Stone Fist (DC 15), Summon Nature’s Ally I
2nd (DC 15) – Barkskin, Binding Earth (DC 16), Elemental Weapon, Groundswell (DC 16)
3rd (DC 16) – Burrow, Communal Wall Climb, Meld into Stone, Stone Shape
4th (DC 17) – Comet (DC 18), Earth Glide, Freedom of Movement, Spike Stones (DC 18)
5th (DC 18) – Passwall, Stoneskin

STATISTICS

Str 12, Dex 8, Con 14, Int 10, Wis 17, Cha 13
Base Atk +6/+1; CMB +7; CMD 16
Feats Elemental Focus (Earth), Extend Spell, Extra MP, Power Attack, Weapon Focus (Battleaxe)
Skills Knowledge (Geography) +15, Knowledge (Nature) +17, Perception +15, Spellcraft +14; Racial Modifiers +2 disable device, +2 Knowledge (dungeoneering), and +2 Survival (underground)
Languages Common, Goblin
SQ Armored Mage (light), Clear Mind, Endure Elements, Favored Terrain (Underground or Urban, +2), Cave DwellerEmissary, Eyes of the Storm, Geosynchronous, Ley Line +2, Master Tinker, Nature’s Armor (+2), Nature’s Resilience, Reckless Work, Spell Proficiency, The Earth Speaks
Gear cure potion (4), battleaxe +1, sling, 10 bullets, studded leather armor, cloak of resistance +1