This Hume practices his sword skills with his fellow trainees.
Hume Fencer Trainee (CR 1/2)
XP 200
Male hume fencer 1
NG Medium humanoid
Init +2; Senses Low-Light Vision; Perception +4
DEFENSE
AC 16, touch 14, flat-footed 12 (+2 armor, +2 dodge, +2 Dex)
HP 7 [12] (1d10+2)
Fort +1, Reflex +4, Will +0
OFFENSE
Speed 30 ft.
Melee Rapier +4 (1d6+1/18-20 x2)
Range Shortbow +4 (1d6/x3)
Special Abilities Deeds, Panache (3 Max)
TACTICS
During Combat This Hume when in melee range will try to dodge or parry his opponent’s attack with his deeds and try to keep his backrow allies from danger. He uses the shortbow when he is unable to engage foes in melee.
STATISTICS
Str 13, Dex 14, Con 12, Int 8, Wis 10, Cha 17
Base Atk +1; CMB +2; CMD 16
Feats Dodge, Weapon Focus (Rapier)
Skills Acrobatics +6, Bluff +8, Diplomacy +7, Perception +4; Racial Modifiers +1 Bluff, +1 Disguise, +1 Knowledge (local)
Languages Common
SQ Curiosity, Duelist Stance +1, Fencer Weapon Training (Light Blades), Skilled, Sociable
Gear Cure Potion x2, Shortbow, Rapier, Leather Armor, Arrow x20, 99 gil