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High NinjaThis adept assassin is quite competent with their dual ninja swords, as well as with their ninjutsus. Sometimes just called a “ninja”, but that’s because the intricacies of ninja ranks are often not available to outsiders. – Imban

High Ninja (CR 7)

XP 3,200
Hume ninja (shinobi) 8
TN Medium humanoid (hume)
Init +8; Senses Perception +13

 DEFENSE

AC 20, touch 20, flat-footed 15 (+4 Dex, +2 Wis, +1 deflection, +1 dodge, +2 ninja)
hp 63 [88] (8d8+24)
mp 17
Fort +4, Ref +11, Will +5
Defensive Abilities evasion

 OFFENSE

Speed 30 ft.
Melee +1 wakizashi +12/+7 (1d6+5/18-20) or +1 wakizashi +10/+5 (1d6+5/18-20), mwk wakizashi +10/+5 (1d6+2/18-20)
Ranged mwk shuriken +11/+6 (1d2+4)
Special Abilities Ki Pool (6 pts), Ki Powers (Flurry of Stars, Ki Blade, Ten Chi Jin), Light Steps
Special Attacks Death Mark (+1, 1/day), Sneak Attack +3d6, Trick Attack (-2)
Ninjutsu Known (Ninja CL 8th; concentration +10)

1st (DC 13)  – Katon-Ichi, Kurayami-Ichi, Monomi-Ichi, Tonko-Ichi
2nd (DC 14)  – Katon-Ni, Raiton-Ni, Suiton-Ni
3rd (DC 15)  – Shukuchi, Tonko-Ni

 TACTICS

Before Combat: If a high ninja knows that they will be going into combat, they will use one of their Mettle VXes to gain the effect of Mage Armor for 1 hour, giving them an AC of 24, touch 20, flat-footed 19.
During Combat: Between a five-foot step and Shukuchi, a high ninja can and will cross a distance of up to 25 feet before making a full attack with both wakizashi. They need a hand free to use ninjutsu without taking a full-round action, though, so they should wait until they’re in melee to draw their second wakizashi, so they have a hand free to use ninjutsu or draw and throw shuriken.

 STATISTICS

Str 10, Dex 18, Con 12, Int 13, Wis 15, Cha 8
Base Atk +6; CMB +6; CMD 26
Feats Dodge, Improved Initiative, Improved Two-Weapon FightingB, Quick Draw, Toughness, Two-Weapon FightingB, Weapon FinesseB, Weapon Focus (Wakizashi)
Skills Acrobatics +15, Bluff +11, Disable Device +17, Disguise +11, Escape Artist +15, Perception +13, Sleight of Hand +15, Stealth +15; Racial Bonus +1 Bluff, +4 Diplomacy (gather information), +1 Disguise, +3 Knowledge (local)
Languages Common and one other
SQ AC Bonus, Ninja Tricks (Bleeding Attack, Finesse Training, Graceful Toss, Two Weapon Mastery), No Trace +2, Sociable
Gear Cloak of Resistance +1, Disguise Kit, Hi-Potion (3), Mettle VX (2), Ring of Protection +1, mwk Shuriken (10), Sunrod (3), mwk Thieves’ Tools, +1 Wakizashi, mwk Wakizashi, 4 gil

ECOLOGY

Environment any, frequently urban
Organization solo, pair, or team (3)
Treasure gear