This goblinoid is stalking in the shadows waiting to snatch his next stash.
Goblin Mugger (CR 8)
XP 4,800
Goblin Thief 9
NE Small Humanoid (Goblinoid)
Init +4; Senses Low-light vision; Perception +13
DEFENSE
AC 19, touch 16; flat-footed 14 (+3 armor, +4 dex, +1 dodge, +1 size)
hp 71 [99] (9d8+27)
Fort +5; Ref +10; Will +3
Defensive Abilities Danger Sense (+3), Evasion;
TACTICS
During Combat This mugger makes Sneak Attacks on his foes to maximize the damage of his shortsword and short bow.
OFFENSE
Speed 30 ft.
Melee Shortsword +7/+2 (1d4+4/19-20)
Ranged +1 Short bow +13/+8 (1d4/x3)
Special Attacks Debilitating Injury, Goblin Punch, Sneak Attack (+5d6)
Special Abilities Mark, Measure the Mark
STATISTICS
Str 11, Dex 18, Con 14, Int 14, Wis 10, Cha 8
Base Atk +6/+1; CMB +6; CMD 21
Feats Dodge, Focused Shot, Point-Blank Shot, Precise Shot, Weapon Focus (Shortbow)
Skills Acrobatics +16, Bluff +17, Disable Device +16, Disguise +15, Escape Artist +15, Knowledge (local) +14, Perception +11 (+15 Traps), Sense Motive +11, Sleight of Hand +15, Stealth +19; Racial Modifiers +2 Bluff, +2 Craft, +2 Diplomacy, +1 Disable Device, +2 Heal, +1 Knowledge (engineering), +2 Profession
Languages Common, Goblin, + two others
SQ Distraction, Finesse Training (Shortsword), Craftsman, Field Medic, Goblin’s Unique Handle on Things, Improved Theft (+4), Improved Uncanny Dodge, Master Tinker, Silver Tongued, Skilled Liar, Thief Talent (Acrobatic Charge, Chink in the Armor, Sniper’s Eye, Surprise Attack), Thief’s Edge (Acrobatics), Trapfinding (+4), Uncanny Dodge
Gear cure potion (4), Shortsword, +1 shortbow, quiver (20 arrows), +1 studded leather armor
SPECIAL ABILITIES
Goblin Punch (Su)
1/day, a goblin mage can launch a wind blast (+11 ranged touch attack) at a single target within 30 feet. If it hits, the target takes 1d4+3 points of wind damage and must make a Reflex save (DC 16) or fall prone. Blue mages may learn this ability as a 1st level spell (Knowledge: Local DC 17).