This goblinoid is the gunblade wielder in training.
Goblin Bounty Hunter (CR 3)
XP 800
Goblin Gunbreaker 4
NE Small Humanoid (Goblinoid)
Init +2; Senses Low-light vision; Perception +9
DEFENSE
AC 19, touch 13; flat-footed 17 (+3 armor, +3 shield, +2 dex, +1 size)
hp 30 [48] (4d10+8)
Fort +7; Ref +6; Will +2
Defensive Abilities Keen Edge
TACTICS
During Combat These gunbreakers begins with Brutal Shell on himself and then follows with Fire Cross. He’ll use aurora once he’s below half health.
OFFENSE
Speed 30 ft.
Melee Gunblade (Std) +7 (1d6+2/19-20)
Special Abilities Aurora (4/day, 1 round)
Special Attacks Goblin Punch, Gun Arm Techniques (Fire Cross), Magicked Ammo (3 pts, +1 dmg)
STATISTICS
Str 14, Dex 15, Con 14, Int 12, Wis 12, Cha 8
Base Atk +4; CMB +5; CMD 17
Feats Point-Blank Shot, Weapon Focus (Gunblade)
Skills Acrobatics +9, Intimidate +6, Knowledge (technology) +8, Perception +9, Repair +8; Racial Modifiers +2 Bluff, +2 Craft, +2 Diplomacy, +1 Disable Device, +2 Heal, +1 Knowledge (engineering), +2 Profession
Languages Common, Goblin, + 1 other
SQ Armor Training (+1), Craftsman, Field Medic, Goblin’s Unique Handle on Things, Gunbreaker Talents (Elemental Infuse, Ranged Combat Training), Gunsmith, Heart of Stone, Jugular Rip, Master Tinker, Quick Cartridge, Silver Tongued
Gear cure potion (2), Gunblade (std), gunblade (std) ammo (50), studded leather, light steel shield
SPECIAL ABILITIES
Goblin Punch (Su)
1/day, a goblin can launch a wind blast (+7 ranged touch attack) at a single target within 30 feet. If it hits, the target takes 1d4+3 points of wind damage and must make a Reflex save (DC 13) or fall prone. Blue mages may learn this ability as a 1st level spell (Knowledge: Local DC 17).