This lethal assassin aims to attack from surprise with their dual ninja swords, slaying their victims before they even have a chance to react. Sometimes known as an “Invisible” ninja, which is an accurate description, honestly. – Imban
Covert (CR 10)
XP 9,600
Hume ninja (nightblade) 11
TN Medium humanoid (hume)
Init +9 (roll 3 times and take best); Senses Perception +17
DEFENSE
AC 22, touch 22, flat-footed 17 (+5 Dex, +3 Wis, +1 deflection, +3 ninja)
hp 78 [113] (11d8+25)
mp 28
Fort +6, Ref +13, Will +7
Defensive Abilities evasion, improved uncanny dodge
OFFENSE
Speed 30 ft.
Melee +1 wakizashi +14/+9 (1d6+6 and 3 bleed/15-20) or +1 wakizashi +13/+8 (1d6+6 and 3 bleed/15-20), +1 wakizashi +13/+8 (1d6+3 and 3 bleed/15-20)
Special Abilities Ki Pool (10 pts), Ki Powers (Faceless Shroud, Improved Ki, Invisible Blade, Kamikaze, Ki Blade), Light Steps, Stamina Pool (7 pts)
Special Attacks Death Mark (+2, 2/day), Sneak Attack +4d6, Twin Strikes (+14/+14 (3d6+6 and 3 bleed and Immobilized 1 round (Fort DC 18)/13-20)
Ninjutsu Known (Ninja CL 11th; concentration +14)
1st (DC 14) – Katon-Ichi, Monomi-Ichi, Raiton-Ichi, Suiton-Ichi
2nd (DC 15) – Katon-Ni, Raiton-Ni, Utsusemi-Ichi
3rd (DC 16) – Katon-San, Raiton-San, Tonko-Ni
4th (DC 17) – Death Blossom, Mijin Gakure
TACTICS
Before Combat: Covert lurks around in stealth and possibly with the invisibility from Tonko-Ni, attempting to turn on as many of Invisible Blade, Kamikaze, Ki Blade, and Monomi-Ichi as reasonable before moving to ambush.
During Combat: Covert attacks someone who looks vulnerable, either moving in for Twin Strikes followed by a full attack, or just two full attacks if they start next to the enemy. If things are going poorly, that’s what Mijin Gakure is for. Keep in mind that they don’t have Quick Draw and their weapons stop working if not dual-wielded, though, so don’t try using ninjutsu much.
STATISTICS
Str 8, Dex 20, Con 14, Int 12, Wis 16, Cha 10
Base Atk +8; CMB +7; CMD 30
Feats Extra Ninja Trick (x2), Improved Critical (Wakizashi), Improved Initiative, Improved Two-Weapon Fighting, Skill Focus (Stealth), Two-Weapon Fighting
Skills Acrobatics +19 (+24 jump w/at least 1 ki), Bluff +15, Disable Device +19, Disguise +15, Escape Artist +19, Perception +17, Sleight of Hand +19, Stealth +25; Racial Bonus +1 Bluff, +4 Diplomacy (gather information), +1 Disguise, +3 Knowledge (local)
Languages Common and one other
SQ AC Bonus, Ambush, Cloaked in Shadows, Nightblade Talents (Dual-Weapon Expert, Dual-Weapon Finesse, Find Vitals, Low Blow, Twin Strikes, Unending Flurry), Ninja Tricks (Thief Talent (Celerity)), No Trace +3, Sociable
Gear Belt of Incredible Dexterity +2, Cloak of Resistance +1, Headband of Inspired Wisdom +2, Hi-Potion, Ring of Protection +1, Sunrod (3), Thieves’ Tools, +1 Wakizashi (2), 44 gil
ECOLOGY
Environment any, frequently urban
Organization solo
Treasure gear