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AssassinAn exceptionally strong ninja only found in an ancient temple which was supposed to be sealed away forever. Their skill surpasses even the strongest of modern ninja. – Imban

Assassin (CR 15)

XP 51,200
Hume ninja (nightblade) 16
TN Medium humanoid (hume)
Init +10 (roll 3 times and take best); Senses Perception +23

 DEFENSE

AC 28, touch 27, flat-footed 22 (+5 Dex, +5 Wis, +1 deflection, +1 dodge, +1 insight, +1 natural, +4 ninja)
hp 139 [192] (16d8+64)
mp 66
Fort +12, Ref +17, Will +13
Defensive Abilities improved evasion, improved uncanny dodge

 OFFENSE

Speed 30 ft.
Melee +1 bane (hume) wakizashi +18/+13/+8 (1d6+6 and 5 bleed/15-20) or +1 bane (hume) wakizashi +17/+12/+7 (1d6+6 and 5 bleed/15-20), +2 wakizashi +18/+13/+8 (1d6+4 and 5 bleed/15-20)
Special Abilities Ki Pool (13 pts), Ki Powers (Acceleration of Form, Darkvision, Improved Ki, Ki Blade, Ki Dodge, See the Unseen, Unbound Steps), Light Steps, Stamina Pool (11 pts)
Special Attacks Assassinate (Fort DC 23), Death Mark (+3, 3/day), Sneak Attack +7d6
Ninjutsu Known (Ninja CL 16th; concentration +21)

1st (DC 16)  – Doton-Ichi, Katon-Ichi, Raiton-Ichi, Suiton-Ichi
2nd (DC 17)  – Katon-Ni, Raiton-Ni, Suiton-Ni
3rd (DC 18)  – Katon-San, Kurayami-San, Suiton-San, Tonko-Ni
4th (DC 19)  – Death Blossom, Mijin Gakure
5th (DC 20)  – Blaze, Blitz, Dokumori-San
6th (DC 21)  – Tonko-Shi

 TACTICS

Before Combat: If an assassin knows that they will be going into combat, they will use one of their Mettle VXes to gain the effect of Mage Armor for 1 hour, giving them an AC of 32, touch 27, flat-footed 26. When combat is near, they will use Tonko-Shi to become exceptionally invisible and then Ki Blade to strengthen their wakizashi before attempting an ambush with Assassinate.
During Combat: Assassins can’t really fight without a weapon in both hands, so they use Still Spell in order to use ninjutsus in combat, while hiding under the effects of Tonko-Shi.

 STATISTICS

Str 8, Dex 20, Con 16, Int 12, Wis 20, Cha 10
Base Atk +12; CMB +11; CMD 38
Feats Dodge, Greater Two-Weapon FIghting, Great Fortitude, Improved Critical (Wakizashi)B, Improved Initiative, Improved Two-Weapon Fighting, Iron Will, Quick Draw, Still Spell, Two-Weapon Fighting
Skills Acrobatics +24 (+32 jump w/at least 1 ki), Bluff +20, Disable Device +34, Disguise +20, Escape Artist +24, Perception +24 (+32 trapfinding), Sleight of Hand +24, Stealth +24; Racial Bonus +1 Bluff, +4 Diplomacy (gather information), +1 Disguise, +3 Knowledge (local)
Languages Common and one other
SQ AC Bonus, Ambush, Cloaked in Shadows, Hide in Plain Sight, Master Tricks (Accomplished Sneak Attacker, Assassinate, Improved Evasion), Nightblade Talents (Dual-Weapon Expert, Dual-Weapon Finesse), Ninja Tricks (Combat Trick, Thief Talent (Celerity), Trapfinding), No Trace +5, Sociable
Gear Amulet of Natural Armor +1, Belt of Physical Might (Dex/Con) +2, Cloak of Resistance +2, Cure Potion (2), Headband of Inspired Wisdom +4, Hi-Potion (2), Cracked Dusty Rose Prism Ioun Stone, Dusty Rose Prism Ioun Stone, Mettle VX (4), Ring of Protection +1, Concealable Thieves’ Tools, +1 Bane (Hume) Wakizashi, +2 Wakizashi, 320 gil

ECOLOGY

Environment any, frequently dungeons
Organization solo, pair, or team (3)
Treasure gear