A basic fire mage looking to burn a nearby tavern.
Amalj’aa Ravager (CR 0.5)
XP 200
Amalj’aa Black Mage 1
NE Medium Humanoid (Amalj’aa)
Init +1; Senses Darkvision; Perception +1
DEFENSE
AC 11 (13), touch 11 (13), flat-footed 10 (+1 Dex, +2 dodge in desert terrains)
HP 4 [7] (1d6+1)
MP 4
Fort +1, Reflex +1, Will +2, +2 vs. necromancy magic school
Defensive Abilities Bond to the Land; Resist Shadow 5
TACTICS
During Combat This amalj’aa will buff herself with mage armor. After that she will stay back and cast fire or ruin for single targets and flame breath if a group gets near her. She’ll only use sleep if she is in overwhelming odds and fire orb when she runs out of MP. If all else fails she will use her trusty quarterstaff.
OFFENSE
Speed 30 ft.
Melee Quarterstaff +0 (1d6)
Spells Known (Black Mage CL 1st, Concentration +4)
At will (DC 13) – daze, detect magic, elemental orb (fire orb), message
1st (DC 14) – Detonate, fire, Flame Breath, mage armor, ruin, sleep
STATISTICS
Str 10, Dex 12, Con 12, Int 17, Wis 10, Cha 13
Base Atk +0; CMB +0; CMD 11
Feats Combat Casting
Skills Appraise +7, Knowledge (arcane) +7, Knowledge (dungeoneering) +7, Knowledge (Nature) +7, Knowledge (Planes) +7, Perception +1, Spellcraft +7
Languages Amalj’aa, Common, Draconic + 2 others
SQ Black Magery (Spell Mastery +1), Deathless Spirit, Spell Proficiency, Stability, Stalker
Gear cure potion(1), quarterstaff