Trained foot soldiers that take advantage of their weaker foes.
Amalj’aa Puglist (CR 3)
XP 800
Amalj’aa Monk 4
LE Medium Humanoid (Amalj’aa)
Init +0; Senses Darkvision; Perception +8
DEFENSE
AC 13 (15), touch 13 (15), flat-footed 12 (+1 Wis, +1 AC Bonus, +1 dodge or +3 dodge in desert terrains)
HP 32 [48] (4d10+8)
Fort +6, Reflex +4, Will +2, +2 vs. necromancy magic school
Defensive Abilities Bond to the Land, Evasion; Resist Shadow 5
TACTICS
During Combat This amalj’aa will either charge or use a blitz technique on the closest enemy or weakest first. If there are multiple foes near them the amalj’aa will attempt a Stunning Fist to reduce the number of attacks taken next turn.
OFFENSE
Speed 40 ft.
Melee 2 Claws +8 (1d4+4) or Unarmed Strike +8 (1d6+4)
Special Attacks Blitz Technique, Combo Finishers (Howling Fist), Flurry of Blows +8/+8 (1d6+4)
Special Abilities Ki Pool (3 pts), Ki Powers (Ki Metabolism), Stunning Fist +8 (1d6+4, DC 13 Fort negates stun or fatigue) [4/day]
STATISTICS
Str 18, Dex 11, Con 14, Int 12, Wis 12, Cha 8
Base Atk +4; CMB +8; CMD 19
Feats Dodge, Power Attack
Skills Acrobatics +7, Climb +11, Perception +8, Sense Motive +8, Stealth +7
Languages Amalj’aa, Common + 1 other
SQ AC Bonus, Deathless Spirit, Martial Arts (1d6), Evasion, Fast Movement (+10 ft.), Martial Arts Master, Stability, Stalker
Gear cure potion(2)