The elite lancer guard of the Amalj’aa Empire.
Amalj’aa Predator (CR 8)
XP 4,800
Amalj’aa Dragoon 9
NE Medium Humanoid (Amalj’aa)
Init +0; Senses Darkvision; Perception +15
DEFENSE
AC 20 (22), touch 11 (13), flat-footed 19 (+9 armor, +1 dodge or +3 dodge in desert terrains)
HP 76 [117] (9d10+27)
Fort +7, Reflex +6, Will +4, +2 vs. necromancy magic school
Defensive Abilities Bond to the Land; Resist Shadow 5
OFFENSE
Speed 30 ft.
Melee +1 Lance +16/+11 (1d8+9/x3) or Claws +13/+13/+8 (1d4+4)
Special Attacks Deadly Lancer, Tail Sweep (DC 18 Reflex negates prone, 7/day)
Special Abilities Hardly Landing (40 ft.), Pole Fighting, Sweeping Fend
STATISTICS
Str 19, Dex 11, Con 14, Int 12, Wis 12, Cha 8
Base Atk +9/+4; CMB +13; CMD 23 (27 vs bull rush/trip)
Feats Cleave, Dodge, Power Attack, Weapon Focus (Lance), Weapon Specialization (Lance)
Skills Acrobatics +10, Climb +11, Intimidate +11, Perception +15, Survival +15
Languages Amalj’aa, Common + one other
SQ Acrobatic Talent (Flexible Flanker, Heroic Landing [Fire damage, Reflex save DC 18], Predatory Pounce, Tail Sweep), Armor Training (+2), Balanced Stride (+2), Deathless Spirit, Dragoon Training (+1), Fighter Training, Jump, Shaft Trip, Spinning Attack, Stability, Stalker, Steadfast Pike (+2), Strengthened Agility, Vault
Gear cure potion(4), +1 lance, +1 half-plate