Trained for hunting down their prey, these advanced archers are only sent out when they’re truly needed.
Amalj’aa Hunter (CR 8)
XP 4,800
Amalj’aa Archer 9
NE Medium Humanoid (Amalj’aa)
Init +2; Senses Darkvision; Perception +9
DEFENSE
AC 15 (17), touch 12 (14), flat-footed 13 (+3 armor, +2 Dex, +2 dodge in desert terrain)
HP 58 [90] (9d8+18)
Fort +5, Reflex +8, Will +3, +2 vs. necromancy magic school
Defensive Abilities Bond to the Land, Evasion, Uncanny Dodge; Resist Shadow 5
TACTICS
During Combat These archers prefers to stay at a distance, dealing damage from afar. If enemies get within melee range, they prefer to use their Acrobatics to reposition themselves safely before continuing their assault. When out of arrows or cornered they will assault with their dual claw attack.
OFFENSE
Speed 50 ft.
Melee Claws +8/+8/+3 (1d4+2)
Ranged +1 Longbow +12/+7 (2d6+4/x3)
Special Attacks Aim (move/swift action, +5 Att, +5 Dmg, and +2 skills), Called Shot, Safe Shot, Quick Shot +10/+10/+5 (2d6+4/x3)
Special Abilities Archery Talents (Ambushing Shot, Camouflage, Surprise Shot, Two with One Blow)
STATISTICS
Str 15, Dex 15, Con 14, Int 14, Wis 10, Cha 8
Base Atk +6/+1; CMB +8; CMD 23
Feats Deadly Aim, Precise Shot, Point Blank Shot, Rapid Shot, Weapon Focus (Longbow)
Skills Acrobatics +10, Bluff +8, Heal +9, Knowledge (Geography) +11, Knowledge (Nature) +11, Perception +9, Sense Motive +9, Stealth +10, Survival +9, Swim +10
Languages Amalj’aa, Common + 2 others
SQ Agile Archer, Archery Style (Parting Shot, Precise Shot), Archer Training, Deathless Spirit, Expert Archer +2, Fast Movement (+20 ft.), Hawkeye (+2 perception, +10 range), Heavy Pull, Stability, Stalker
Combat Gear cure potion(2), +1 longbow, 20 arrows, studded leather armor