Basic Amalj’aa Archers that fire into the fray whether it be friend or foe.
Amalj’aa Archer (CR 3)
XP 800
Amalj’aa Archer 4
NE Medium Humanoid (Amalj’aa)
Init +2; Senses Darkvision; Perception +4
DEFENSE
AC 15 (17), touch 12 (14), flat-footed 13 (+3 armor, +2 Dex, +2 dodge in desert terrain)
HP 27 [41] (4d8+9)
Fort +3, Reflex +6, Will +1, +2 vs. necromancy magic school
Defensive Abilities2 Bond to the Land, Evasion; Resist Shadow 5
TACTICS
During Combat These archers prefers to stay at a distance, dealing damage from afar. If enemies get within melee range, they prefer to use their Acrobatics to reposition themselves safely before continuing their assault. When out of arrows or cornered they will assault with their dual claw attack.
OFFENSE
Speed 30 ft.
Melee 2 Claws +5 (1d4+2)
Ranged Longbow +7 (1d8+3/x3)
Special Attacks Aim (move action, +2 Att, +2 Dmg, and +1 skills)
Special Abilities Archery Talents (Ambushing Shot, Camouflage)
STATISTICS
Str 15, Dex 14, Con 14, Int 14, Wis 10, Cha 8
Base Atk +3; CMB +5; CMD 18
Feats Point Blank Shot, Weapon Focus (Longbow)
Skills Acrobatics +5, Bluff +3, Heal +4, Knowledge (Geography) +6, Knowledge (Nature) +6, Perception +4, Sense Motive +4, Stealth +5, Survival +4, Swim +5
Languages Amalj’aa, Common + 2 others
SQ Agile Archer, Archery Style (Precise Shot), Archer Training, Deathless Spirit, Expert Archer +1, Hawkeye (+1 perception, +5 range), Stability, Stalker
Combat Gear cure potion(2), longbow, 20 arrows, studded leather armor