This powerful red-feathered armless birdman is much mightier than his lesser brethren, and capable of disguising himself among humanity to manipulate them. – Imban
Garuda (CR 11)
XP 12,800
NE Large monstrous humanoid (Avian, Mini-Boss)
Init: +7; Senses darkvision 60’; Perception +17
DEFENSE
AC 27, touch 17, flat-footed 19 (-1 size, +7 Dex, +1 dodge, +10 natural)
hp 114 [168] (12d10+48)
mp 51
Fort +10, Ref +15, Will +10
DR 10/magic
Immune Berserk, Confused, Diseased, Silenced; Resist earth 10, holy 10
Weakness wind
OFFENSE
Speed 40 ft., fly 80 ft. (average)
Melee bite +18 (2d6+4), 2 talons +18 (1d6+4)
Space 5 ft.; Reach 5 ft.
Special Attacks Blinder, Iron Nail, Maelstrom, Wind Slash
Spells Known (FC CL 12th; concentration +16)
0th (DC 14) – Clandestine Conversation
1st (DC 15) – Charm, Ventriloquism
2nd (DC 16) – Silence
3rd (DC 17) – Illusory Script, Suggestion
4th (DC 18) – Hold
5th (DC 19) – Aeroga, Firaga, Thundaga
6th (DC 20) – Dream Casting, Unconscious Agenda
STATISTICS
Str 18, Dex 25, Con 18, Int 12, Wis 15, Cha 19
Base Atk +12; CMB +17; CMD 35
Feats Dodge, Flyby Attack, Great Fortitude, Improved Natural Attack (Bite), Mobility, Weapon Finesse
Skills Bluff +16, Diplomacy +16, Fly +20, Intimidate +19, Perception +17
Languages Common, Auran
SQ change shape
SPECIAL ABILITIES
Blinder (Ex)
Once every 1d4 rounds as a standard action, Garuda can peck for his enemy’s eyes. If he succeeds in hitting with his bite attack, the target must make a DC 20 Fortitude save or be blinded for 1d4 rounds.
Change Shape (Su)
As a standard action, Garuda may assume the form of any Small or Medium creature of the humanoid type, or return to his normal form. If the chosen form has any of the following abilities, he gains the listed ability: darkvision 60 feet, low-light vision, scent, and swim 30 feet. If a Small humanoid is chosen, he gains a +2 size bonus to Dexterity. If a Medium humanoid is chosen, he gains a +2 size bonus to Strength. This is a polymorph ability.
Iron Nail (Ex)
Once every 1d4 rounds as a standard action, Garuda can deliver a powerful, armor-breaking blow. If he succeeds in hitting with his bite attack, it deals 2d4+4 x 1.5 damage and the target suffers a -6 penalty to AC for 1d4+1 rounds.
Maelstrom (Su)
Once per day as a full-round action, Garuda can unleash a red, draining wind upon one of his enemies. One enemy within 30 feet must make a Fortitude save (DC 20) or be reduced to a number of hit points equal to their HD. Those who are already at such a level of hit points or lower are reduced to 1 hit point instead. Blue mages may learn this ability as a 9th level spell (Knowledge: Local DC 33).
Wind Slash (Su)
3/day as a standard action, Garuda can beat his wings strongly in front of him, sending forth a 60-ft. cone of slashing wind. Those caught in the cone take 15d6 wind damage, with a DC 20 Reflex save for half. Blue mages may learn this ability as an 8th level spell (Knowledge: Local DC 31).
ECOLOGY
Environment any
Organization solo
Treasure triple