Seemingly carved from a dark gray stone, this sinister crouching humanoid resembles a horned, winged demon.
Gargoyle (CR 5)
XP 1,600
CE Medium Monstrous Humanoid (Earth)
Init +6; Senses Darkvision 60 ft., low-light vision; Perception +10
DEFENSE
AC 18, touch 12; flat-footed 16 (+2 dex, +6 natural)
hp 57 [84] (6d10+24)
Fort +6, Ref +7, Will +6
DR 10/magic; Resist Earth 15; Strong Lightning
Weakness Wind
OFFENSE
Speed 40 ft., Fly 60 ft. (average)
Melee 2 Claws +9 (1d6+3), Bite +9 (1d6+3), Gore +9 (1d6+3)
Special Attacks Bloody Claw
STATISTICS
Str 17, Dex 15, Con 19, Int 8, Wis 12, Cha 8
Base Atk +6; CMB +9; CMD 21
Feats Improved Initiative, Power Attack, Skill Focus (Fly)
Skills Fly +14, Perception +10, Stealth +10 (+16 in stony areas); Racial Modifiers +2 Stealth (+6 in stony environments)
Language Common, Terran
SQ Freeze
SPECIAL ABILITIES
Bloody Claw (Su)
3/day, a gargoyle forms a crimson claw draining the life force from their target with a melee touch attack (+9). If it hits, the target takes 3d6 points of shadow damage and the gargoyle is healed for that much. The victim also takes 1 point of ability damage to a random stat (1d6): 1 for Strength, 2 for Dexterity, 3 for Constitution, 4 for Intelligence, 5 for Wisdom, or 6 for Charisma. Blue mages may learn this ability as a 3rd level spell (Knowledge: Local DC 21).
Freeze (Ex)
A gargoyle can hold itself so still, it appears to be a statue. A gargoyle that uses freeze can take 20 on its Stealth check to hide in plain sight as a stone statue.